That makes more sense. I guess it basically treats the e-switch as if it’s a power switch. That’s an interesting way to do it.
I think it would mostly eliminate the benefits of using an e-switch, but it does offer a great deal of consistency. One can make all their lights behave the same regardless of switch type. The main difference would be that a common e-switch has no distinction between half-press and full-click, so the full click would need to be simulated by holding the button longer. Hence long-click-off.
This would probably translate reasonably well to a 2-stage e-switch like Nitecore uses. Gentle press to change modes, hard press to turn on or off.
Anyway, this is getting more and more off-topic. Narsil uses a single short click for on/off, and the lock-in thing is a way to enable that at the same time as fast mode selection from off. It’s basically 1 click moon, 2 clicks low, 3 clicks med1, 4 clicks med2, 5 clicks hi1, 6 clicks hi2, etc. And then 1 click for off. Except the relaxed timing allows for the first few clicks to be pretty slow if desired. And the quick level changes can be enabled again later by holding first.
It’s certainly different than how the ramping UI works, but it’s still designed well and gives very quick access to the lowest few steps and the highest step. It’s a good optimization of Werner’s UI.