A double click from off turns it on at the last used level then advances it to the next level.
Once you leave the ramping mode, the memory is lost. It memories every level. If you turn it off in strobe, it comes on in strobe. If you turn it off while it’s ramping, it turns on and continues ramping.
It’s not “ramping memory”, it’s memory in general.
You have to turn the light off while in ramping mode, then it will turn on at the same level it was turned off at.
Your missing the details. I didn’t say it was stopped. I said the light was turned off while it was still going up and down. Whatever the light is doing when it’s turned off, it continues doing when turned back on.
If it’s in the ramping mode and stopped at a certain level and you turn it off, it will turn back on at that same certain level.
Does that make sense?
As it was said before, the ramping feature of this light is not very good. I would much prefer a simple low, med, high. Like 10 lumen, 150 lumen and 500 lumen. That’s all you need. Right now it’s like 150 lumen and 500 lumen. It could use a lower level.
Yes it does, sounds like it memorizes the ramping level you stopped at, but confused because you wrote this:
So for example lets say you are in ramping and stop by a single click, then press and hold .5 second to turn off -
then when you press and hold .5 second to turn back on, it will come on at the level where you previously stopped the ramping?
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You answered earlier that you cannot enter ramping mode with a double click from off, so what mode does it enter “at the last used level” with a double click from off?
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It’s ok if you don’t want to answer more, If I’m still confused I won’t ask about it anymore, I’ll just find out how it works when it arrives.
Sounds like the upgraded UI will have that lower mode. L-M-H
Both of my quotes are true. They do not contradict each other.
If you are not in ramping mode, then how can you turn the light off in ramping mode?
If your not in ramping mode, then that means you are either at the low, high or strobe level. So if it’s low and you turn the light off, it will turn back on in low.
Btw, it won’t turn on by a press and hold. Turn on is a single click. It’s turn off that is a press and hold.
Do you know what I mean by “last used level”? It is whatever you were in when you turned it off.
Let’s say you were on low, then turned it off. A double click is just 2 clicks. So the first click turns it on in low and the second click switches it to high.
Let’s say you were on high, then turned it off. A double click is just 2 clicks. So the first click turns it on in high and the second click switches it to strobe.
Despite JasonWW has been answering some questions about the UI (thanks Jason!), I will reply to the questions you placed directly to me:
I meant that the range between Top and Bottom is not “tremendous”. In some lights with ramping mode (Emisar D4, Sofirn SP32A, aand maybe BLF Q8 (don’t have one to be 100%)) the lowest output is super low, like a moonlight or a firefly level, and the highest output is really bright.
On this Jaxmnve M3, that difference isn’t astonishing! The lowest mode isn’t “moonlight” and the highest isn’t turbo! That is why I said it is a “no-no” : no moonlight, no turbo
Yup, that’s it! It doesn’t blink and it doesn’t stop when it reaches the top or the bottom. So, that way, you don’t get a warning of when you get top nor bottom! Also, if it starts ramping up or down, it won’t stop until you press the switch to stop it.
Like I mentioned above, this light is not like the Emisar D4 or the Sofirn SP32A (or others) that have the “blinks” and that stop ramping when reaching the top or bottom limit!
I guess JasonWW has already answered to these questions, so I won’t reply as I might create confusion
But, when turned OFF, this light has memory for ALL the levels or modes. So it will even turn ON in strobe if that was the last used mode!
Like I said before, and also agreeing with the levels that JasonWW mentioned above, I guess the new UI (L-M-H) will be much more user friendly and useful