Oh, I forgotā¦ I also made lockoutās moon mode use the current ramp floor. Previously it used whichever floor was lower. So, the momentary illumination in lockout mode can effectively have two settings depending on which ramp you left active.
In case this doesnāt ring a bell, lockout mode doubles as a momentary moon mode. That way, after locking it and tossing it in a bag, it can still be used to look around inside the bag without unlocking it.
There have been some complaints about the mid-ramp blink on the D4. I find it useful as a reference point, but some dislike it.
Should the FW3A have mid-ramp blinks?
Currently the default setup is:
Smooth ramp floor: Lowest setting which lights up.
Stepped ramp floor: About 10 lumens.
Both ramp ceilings: Highest regulated mode, 8x7135 or about 3 Amps or ~1000 lumens. (full FET still accessible via turbo)
Blink when passing 1x7135 boundary, ~150 lumens, or level 65/150.
Blink when passing 8x7135 boundary, ~1000 lumens, or level 130/150.
Blink when ramp hits ceiling.
No blink at moon, because itās usually pretty obvious when it hits bottom.
A āblinkā means the light shuts off for 8ms. Each ramp step takes 16ms. So, itās off for half of that individual step, half of a 60fps āframeā, just long enough to see.
Soā¦ which of the following reference points should blink when the user hits or passes them?
A. Floor
B. ~150 lm, level 65/150
C. ~1000 lm, level 130/150 (highest regulated level)
D. Ceiling
Some prefer ānoneā, some might like āABCDā. I like āBCā. What sounds good to you?
Thanks, ToyKeeper, for such a great effort! The more I see this, the more āneedā the FW3A in my hands :smiling_imp:
I know we will all enter in the field of personnal preference while answering your question, and maybe it is ādangerousā to answer it here on this thread, risking to āderailā it to the FW and not the FW3A
At the same time, it is appropriate to inform the people interested on this light about the FirmWare it will probably use!
My personal answer/preference to: āWhat sounds good to you?ā
C and D !
Why C?
If we pass the C blink, we know the farthest regulated limit has been passed, so we may wanna go back a bit to enter the āregulated zoneā, helping to save some battery even with it producing near 1000 lumens.
Why D?
Sometimes I see myself pressing the Emisar D4 switch trying to realize when it reaches the highest limit, when ramping up. If there wasnāt any ātop blinkā we might get āstuckā pressing the switch, because we donāt know if the highest limit has been reached or not. So, the ātopā blink would be a nice indicator to let us move the finger away from the switch!
Why not A?
Obviously, as you said, the moonlight is easy to perceive when it is not getting lower!
Why not B?
If it will be regulated till the 1000 lumens, would it be necessary to have a previous blink to know the 1st regulated limit? Sure, it would help to save some more ājuiceā from the battery and produce less heat, but comparing to the D4 (as example), this one will have a wider regulated āspaceā so I donāt see a need for the B blink.
I donāt really mind the blinks as long as we donāt have ātoo muchā
2 would be great to mark some important points, but at least 1 (the C) may be important to have it!
My perspective, only!
Thanks for your work again
To give people a better idea what some of the extra modes look like, I made videosā¦
Dale sent me a diffuser for my BLF Q8, and it makes the candle mode look a lot more like a candle. The light is warm-tinted and spread evenly in all directions. Everything still works without a diffuser, but for that itās best to ceiling-bounce the beam.
3 minutes of lightning storm mode:
3 minutes of candle flicker mode:
Play both videos at the same time if you want to simulate taking shelter by a fire while a storm goes by.
Whoa thatās awesome! And i thought Zebralights had complicated UIs. Makes me want 2 nowā¦ā¦this place is really bad for my wallet.
Candle mode is sweet TK!
Thanks ToyKeeper (and the rest of the team) for your work on the FW3A. Iām really looking forward to seeing the finished torch, and then probably flashing Anduril onto everything that can run it.
Iād like to give a +1 to MascaratumBās suggestion of blinks at point C and D, but I also have a question. When you reach reach either the minimum or maximum ramping level, does the light simply stop adjusting, or does it start ramping back in the other direction?
It stops. To ramp again, release the button and hold it again.
At the top end, it can sometimes be difficult to tell when it stopped. OTOH, it can also sometimes be difficult to see the blink at the top end, particularly when looking into the distance outside.
BC blinks. As you said, bottom and top of the ramp are pretty obvious anyway. But as long as they can be changed at compile time Iām good with anything.