FW3A, a TLF/BLF EDC flashlight - SST-20 available, coupon codes public

Oh, I forgotā€¦ I also made lockoutā€™s moon mode use the current ramp floor. Previously it used whichever floor was lower. So, the momentary illumination in lockout mode can effectively have two settings depending on which ramp you left active.

In case this doesnā€™t ring a bell, lockout mode doubles as a momentary moon mode. That way, after locking it and tossing it in a bag, it can still be used to look around inside the bag without unlocking it.

There have been some complaints about the mid-ramp blink on the D4. I find it useful as a reference point, but some dislike it.

Should the FW3A have mid-ramp blinks?

Currently the default setup is:

  • Smooth ramp floor: Lowest setting which lights up.
  • Stepped ramp floor: About 10 lumens.
  • Both ramp ceilings: Highest regulated mode, 8x7135 or about 3 Amps or ~1000 lumens. (full FET still accessible via turbo)
  • Blink when passing 1x7135 boundary, ~150 lumens, or level 65/150.
  • Blink when passing 8x7135 boundary, ~1000 lumens, or level 130/150.
  • Blink when ramp hits ceiling.
  • No blink at moon, because itā€™s usually pretty obvious when it hits bottom.

A ā€œblinkā€ means the light shuts off for 8ms. Each ramp step takes 16ms. So, itā€™s off for half of that individual step, half of a 60fps ā€œframeā€, just long enough to see.

Soā€¦ which of the following reference points should blink when the user hits or passes them?

  • A. Floor
  • B. ~150 lm, level 65/150
  • C. ~1000 lm, level 130/150 (highest regulated level)
  • D. Ceiling

Some prefer ā€œnoneā€, some might like ā€œABCDā€. I like ā€œBCā€. What sounds good to you?

When ramping down to the floor (or up to the ceiling) wonā€™t it simply stop? If so, I donā€™t think they need a blink.

I like the blink on my D4 so I wouldnā€™t mind B and C to give a point of reference as to the power Iā€™m using.

That said, I wouldnā€™t care much if no blinks were the consensus.

Toykeeper is definitely the queen of flashlight drivers! That new UI is droolworthy!!! :stuck_out_tongue:

Thanks, ToyKeeper, for such a great effort! The more I see this, the more ā€œneedā€ the FW3A in my hands :smiley: :smiling_imp:

I know we will all enter in the field of personnal preference while answering your question, and maybe it is ā€œdangerousā€ to answer it here on this thread, risking to ā€œderailā€ it to the FW and not the FW3A :stuck_out_tongue:
At the same time, it is appropriate to inform the people interested on this light about the FirmWare it will probably use!

Here is a link for your other thread/post where other discussions may appear about this: E-switch UI Development / FSM - #234 by ToyKeeper


My personal answer/preference to: ā€œWhat sounds good to you?ā€
C and D !

Why C?
If we pass the C blink, we know the farthest regulated limit has been passed, so we may wanna go back a bit to enter the ā€œregulated zoneā€, helping to save some battery even with it producing near 1000 lumens.

Why D?
Sometimes I see myself pressing the Emisar D4 switch trying to realize when it reaches the highest limit, when ramping up. If there wasnā€™t any ā€œtop blinkā€ we might get ā€œstuckā€ pressing the switch, because we donā€™t know if the highest limit has been reached or not. So, the ā€œtopā€ blink would be a nice indicator to let us move the finger away from the switch!

Why not A?
Obviously, as you said, the moonlight is easy to perceive when it is not getting lower!

Why not B?
If it will be regulated till the 1000 lumens, would it be necessary to have a previous blink to know the 1st regulated limit? Sure, it would help to save some more ā€œjuiceā€ from the battery and produce less heat, but comparing to the D4 (as example), this one will have a wider regulated ā€œspaceā€ so I donā€™t see a need for the B blink.

I donā€™t really mind the blinks as long as we donā€™t have ā€œtoo muchā€ :wink:
2 would be great to mark some important points, but at least 1 (the C) may be important to have it!
My perspective, only!
Thanks for your work again :wink:

An esteemed and highly-sought-after title, to be sure. :stuck_out_tongue_winking_eye:

My vote would be A&D for sure. C also would not be bad, nice to know when its in full regulation

Iā€™m not in just yet, but I like the blinks and find them super useful on the D4/D1

ABCD sounds fine for me. on a clicky you would blink anyway when half pressing to change modes

To give people a better idea what some of the extra modes look like, I made videosā€¦

Dale sent me a diffuser for my BLF Q8, and it makes the candle mode look a lot more like a candle. The light is warm-tinted and spread evenly in all directions. Everything still works without a diffuser, but for that itā€™s best to ceiling-bounce the beam.

3 minutes of lightning storm mode:

3 minutes of candle flicker mode:

Play both videos at the same time if you want to simulate taking shelter by a fire while a storm goes by. :stuck_out_tongue_winking_eye:

Please put me on the list for one of these.

Whoa thatā€™s awesome! And i thought Zebralights had complicated UIs. Makes me want 2 nowā€¦ā€¦this place is really bad for my wallet.
Candle mode is sweet TK!

Hi there. Please put me down for 2 units. Seems my post from Nov 19,2017 was missed.

FWIW, the FW3A can run a clone of ZebraLightā€™s 2016 UI too, if you reflash the driver. Itā€™s in the FSM repository under ā€œDarkHorseā€.

It took only a single afternoon to implement ZLā€™s UI.

Thanks ToyKeeper (and the rest of the team) for your work on the FW3A. Iā€™m really looking forward to seeing the finished torch, and then probably flashing Anduril onto everything that can run it.

Iā€™d like to give a +1 to MascaratumBā€™s suggestion of blinks at point C and D, but I also have a question. When you reach reach either the minimum or maximum ramping level, does the light simply stop adjusting, or does it start ramping back in the other direction?

I would like to be on the list for a second light.

Wow! I might have take up smoking weed (again) :question:

It stops. To ramp again, release the button and hold it again.

At the top end, it can sometimes be difficult to tell when it stopped. OTOH, it can also sometimes be difficult to see the blink at the top end, particularly when looking into the distance outside.

.
Your name is already there, NĀ° ā€¦ 804 and 805
.

.

In for one please.

BC blinks. As you said, bottom and top of the ramp are pretty obvious anyway. But as long as they can be changed at compile time Iā€™m good with anything.