Thanks, ToyKeeper, for such a great effort! The more I see this, the more “need” the FW3A in my hands :smiling_imp:
I know we will all enter in the field of personnal preference while answering your question, and maybe it is “dangerous” to answer it here on this thread, risking to “derail” it to the FW and not the FW3A
At the same time, it is appropriate to inform the people interested on this light about the FirmWare it will probably use!
My personal answer/preference to: “What sounds good to you?”
C and D !
Why C?
If we pass the C blink, we know the farthest regulated limit has been passed, so we may wanna go back a bit to enter the “regulated zone”, helping to save some battery even with it producing near 1000 lumens.
Why D?
Sometimes I see myself pressing the Emisar D4 switch trying to realize when it reaches the highest limit, when ramping up. If there wasn’t any “top blink” we might get “stuck” pressing the switch, because we don’t know if the highest limit has been reached or not. So, the “top” blink would be a nice indicator to let us move the finger away from the switch!
Why not A?
Obviously, as you said, the moonlight is easy to perceive when it is not getting lower!
Why not B?
If it will be regulated till the 1000 lumens, would it be necessary to have a previous blink to know the 1st regulated limit? Sure, it would help to save some more “juice” from the battery and produce less heat, but comparing to the D4 (as example), this one will have a wider regulated “space” so I don’t see a need for the B blink.
I don’t really mind the blinks as long as we don’t have “too much”
2 would be great to mark some important points, but at least 1 (the C) may be important to have it!
My perspective, only!
Thanks for your work again
To give people a better idea what some of the extra modes look like, I made videos…
Dale sent me a diffuser for my BLF Q8, and it makes the candle mode look a lot more like a candle. The light is warm-tinted and spread evenly in all directions. Everything still works without a diffuser, but for that it’s best to ceiling-bounce the beam.
3 minutes of lightning storm mode:
3 minutes of candle flicker mode:
Play both videos at the same time if you want to simulate taking shelter by a fire while a storm goes by.
Whoa that’s awesome! And i thought Zebralights had complicated UIs. Makes me want 2 now……this place is really bad for my wallet.
Candle mode is sweet TK!
Thanks ToyKeeper (and the rest of the team) for your work on the FW3A. I’m really looking forward to seeing the finished torch, and then probably flashing Anduril onto everything that can run it.
I’d like to give a +1 to MascaratumB’s suggestion of blinks at point C and D, but I also have a question. When you reach reach either the minimum or maximum ramping level, does the light simply stop adjusting, or does it start ramping back in the other direction?
It stops. To ramp again, release the button and hold it again.
At the top end, it can sometimes be difficult to tell when it stopped. OTOH, it can also sometimes be difficult to see the blink at the top end, particularly when looking into the distance outside.
BC blinks. As you said, bottom and top of the ramp are pretty obvious anyway. But as long as they can be changed at compile time I’m good with anything.