To give people a better idea what some of the extra modes look like, I made videos…
Dale sent me a diffuser for my BLF Q8, and it makes the candle mode look a lot more like a candle. The light is warm-tinted and spread evenly in all directions. Everything still works without a diffuser, but for that it’s best to ceiling-bounce the beam.
3 minutes of lightning storm mode:
3 minutes of candle flicker mode:
Play both videos at the same time if you want to simulate taking shelter by a fire while a storm goes by.
Whoa that’s awesome! And i thought Zebralights had complicated UIs. Makes me want 2 now……this place is really bad for my wallet.
Candle mode is sweet TK!
Thanks ToyKeeper (and the rest of the team) for your work on the FW3A. I’m really looking forward to seeing the finished torch, and then probably flashing Anduril onto everything that can run it.
I’d like to give a +1 to MascaratumB’s suggestion of blinks at point C and D, but I also have a question. When you reach reach either the minimum or maximum ramping level, does the light simply stop adjusting, or does it start ramping back in the other direction?
It stops. To ramp again, release the button and hold it again.
At the top end, it can sometimes be difficult to tell when it stopped. OTOH, it can also sometimes be difficult to see the blink at the top end, particularly when looking into the distance outside.
BC blinks. As you said, bottom and top of the ramp are pretty obvious anyway. But as long as they can be changed at compile time I’m good with anything.