To give people a better idea what some of the extra modes look like, I made videos…
Dale sent me a diffuser for my BLF Q8, and it makes the candle mode look a lot more like a candle. The light is warm-tinted and spread evenly in all directions. Everything still works without a diffuser, but for that it’s best to ceiling-bounce the beam.
3 minutes of lightning storm mode:
3 minutes of candle flicker mode:
Play both videos at the same time if you want to simulate taking shelter by a fire while a storm goes by.
liteyear
(liteyear)
January 26, 2018, 3:08am
2246
Please put me on the list for one of these.
ryukin2000
(ryukin2000)
January 26, 2018, 3:10am
2247
Whoa that’s awesome! And i thought Zebralights had complicated UIs. Makes me want 2 now……this place is really bad for my wallet.
Candle mode is sweet TK!
starcrazed
(starcrazed)
January 26, 2018, 3:19am
2248
Hi there. Please put me down for 2 units. Seems my post from Nov 19,2017 was missed.
FWIW, the FW3A can run a clone of ZebraLight’s 2016 UI too, if you reflash the driver. It’s in the FSM repository under “DarkHorse”.
It took only a single afternoon to implement ZL’s UI.
skinny_tie
(skinny_tie)
January 26, 2018, 3:55am
2250
MascaratumB:
ToyKeeper:
[…]So… which of the following reference points should blink when the user hits or passes them?
A. Floor
B. ~150 lm, level 65/150
C. ~1000 lm, level 130/150 (highest regulated level)
D. Ceiling
Some prefer “none”, some might like “ABCD”. I like “BC”. What sounds good to you?
Thanks, ToyKeeper, for such a great effort! The more I see this, the more “need” the FW3A in my hands :smiling_imp:
I know we will all enter in the field of personnal preference while answering your question, and maybe it is “dangerous” to answer it here on this thread, risking to “derail” it to the FW and not the FW3A
At the same time, it is appropriate to inform the people interested on this light about the FirmWare it will probably use!
Here is a link for your other thread/post where other discussions may appear about this: E-switch UI Development / FSM - #234 by ToyKeeper
My personal answer/preference to: “What sounds good to you?”
C and D !
Why C?
If we pass the C blink, we know the farthest regulated limit has been passed, so we may wanna go back a bit to enter the “regulated zone”, helping to save some battery even with it producing near 1000 lumens.
Why D?
Sometimes I see myself pressing the Emisar D4 switch trying to realize when it reaches the highest limit, when ramping up. If there wasn’t any “top blink” we might get “stuck” pressing the switch, because we don’t know if the highest limit has been reached or not. So, the “top” blink would be a nice indicator to let us move the finger away from the switch!
Why not A?
Obviously, as you said, the moonlight is easy to perceive when it is not getting lower!
Why not B?
If it will be regulated till the 1000 lumens, would it be necessary to have a previous blink to know the 1st regulated limit? Sure, it would help to save some more “juice” from the battery and produce less heat, but comparing to the D4 (as example), this one will have a wider regulated “space” so I don’t see a need for the B blink.
I don’t really mind the blinks as long as we don’t have “too much”
2 would be great to mark some important points, but at least 1 (the C) may be important to have it!
My perspective, only!
Thanks for your work again
Thanks ToyKeeper (and the rest of the team) for your work on the FW3A. I’m really looking forward to seeing the finished torch, and then probably flashing Anduril onto everything that can run it.
I’d like to give a +1 to MascaratumB’s suggestion of blinks at point C and D, but I also have a question. When you reach reach either the minimum or maximum ramping level, does the light simply stop adjusting, or does it start ramping back in the other direction?
M78
(M78)
January 26, 2018, 4:02am
2251
I would like to be on the list for a second light.
CJ_Avlis
(CJ Avlis)
January 26, 2018, 4:10am
2252
ToyKeeper:
To give people a better idea what some of the extra modes look like, I made videos…
Dale sent me a diffuser for my BLF Q8, and it makes the candle mode look a lot more like a candle. The light is warm-tinted and spread evenly in all directions. Everything still works without a diffuser, but for that it’s best to ceiling-bounce the beam.
3 minutes of lightning storm mode:
http://youtube.com/watch?v=NWq22hIEuOQ
3 minutes of candle flicker mode:
http://youtube.com/watch?v=cmceRbai2KI
Play both videos at the same time if you want to simulate taking shelter by a fire while a storm goes by.
Wow! I might have take up smoking weed (again) :question:
It stops. To ramp again, release the button and hold it again.
At the top end, it can sometimes be difficult to tell when it stopped. OTOH, it can also sometimes be difficult to see the blink at the top end, particularly when looking into the distance outside.
pepinfaxera
(pepinfaxera)
January 29, 2018, 2:20am
2254
.
Your name is already there, N° … 804 and 805
.
Updated list : …
.
Primary Interest List, (main): See Post # 4, Page 1 .
.
List with errors
Order numbers: Repeated
253 - 254 -
253 - 254 -
253 - BrianK
254 - BrianK
253 - GreenShrike
254 - GreenShrike
Order numbers: Repeated
351 - 352 - 353 - 354 - 355 - 356 -
351 - 352 - 353 - 354 - 355 - 356 -
351 - Tixx
352 - zifzif
353 - rizky_p
354 - dentillozie
355 - osb40000
356 - Silent_Star
351 - drillbit
352 - DarthTader
353 - james y
354 - niktak11
355 - litenutz
356 -…
.
mustig
(mustig)
January 26, 2018, 7:14am
2256
BC blinks. As you said, bottom and top of the ramp are pretty obvious anyway. But as long as they can be changed at compile time I’m good with anything.
d_t_a
(d_t_a)
January 26, 2018, 8:16am
2257
This would be my frst time to join a BLF specials product prior to release… Count me in for one.
Thanks to pepin for taking care of the interest list!
cabfrank
(cabfrank)
January 26, 2018, 10:58am
2259
So this will have lightning and candle blinkies? Is party strobe the one that makes movements look slow motion, and will this have that too?
vasa_visost
(vasa_visost)
January 26, 2018, 1:53pm
2260
Hi,
can you put me on the list for 2 pcs?
I asked some 20 days ago but still can’t find myself on the list.
Thanks
Yammie
(Yammie)
January 26, 2018, 9:08pm
2261
When will the list be updated?
I signed up a few months ago.
The list hasn’t been updated ever since.
I can’t find myself on the list.
For me option B and C please.
Thanks
Ps: i allready love the ui
Tixx
(Tixx)
January 26, 2018, 2:46pm
2262
ToyKeeper:
There have been some complaints about the mid-ramp blink on the D4. I find it useful as a reference point, but some dislike it.
Should the FW3A have mid-ramp blinks?
Currently the default setup is:
Smooth ramp floor: Lowest setting which lights up.
Stepped ramp floor: About 10 lumens.
Both ramp ceilings: Highest regulated mode, 8x7135 or about 3 Amps or ~1000 lumens. (full FET still accessible via turbo)
Blink when passing 1x7135 boundary, ~150 lumens, or level 65/150.
Blink when passing 8x7135 boundary, ~1000 lumens, or level 130/150.
Blink when ramp hits ceiling.
No blink at moon, because it’s usually pretty obvious when it hits bottom.
A “blink” means the light shuts off for 8ms. Each ramp step takes 16ms. So, it’s off for half of that individual step, half of a 60fps “frame”, just long enough to see.
So… which of the following reference points should blink when the user hits or passes them?
A. Floor
B. ~150 lm, level 65/150
C. ~1000 lm, level 130/150 (highest regulated level)
D. Ceiling
Some prefer “none”, some might like “ABCD”. I like “BC”. What sounds good to you?
I like moon and max. Like my photon freedom.
I like the blink at moon because the Crescendo UI ramps down and up without stopping. and I like to know when I reach the bottom of the same reasons people like to know when the top is reached. Don’t like to press again to make sure.
gi.lumens
(gi.lumens)
January 26, 2018, 3:03pm
2263
The B/C option sounds reasonable, Thats just my preference; to many blinks would be annoying.
CRX
(CRX)
January 26, 2018, 3:45pm
2264
ABCD blinks.
One thing I don’t like about ramping firmware is not knowing where I am, how much power is being used.
Blinks at these stages help greatly.