Sofirn SP70 Alone $50, PM for AMZ US CODE(LIMITED)

It really depends on the cell. Flat tops that make contact in series should work as long as they aren’t button top. Clearance is tight and they fully compress the springs, so officially they aren’t recommended. It’s a case by case situation.

I really don’t understand why you say stuff like this. I’m saying “Huh?” to every sentence.

So like 100kcd to 134kcd and 200kcd to 268kcd? This sounds quite reasonable.

Since my L6 does 172kcd, if the SP70 had a SMO it could theoretically be capable of 230kcd.

I think Dale’s expectations were a 75% increase which seems too much in my opinion. Plus it seems Sofirn used a heavier OP than they said they would, based on the reports coming in. This is a bummer, they said they were going with a very light OP.

So you think the hot spot is about the same as the OP L6 and not 20% bigger? The same size is better than bigger, but in theory it should be a bit smaller. It can be really hard to determine hot spot size with OP reflectors.

Tom, I think you have a lux meter, can you measure the candela?

I dug up Sofirns measurements from an older post.

I do hope their machine is reading a bit low. It has read low on most if not all of their lights.

(Interesting that 127kcd to 160kcd is a 34% increase)

About the white Flat in the SMO/OP L6 reflector: I have done a few initial experiments a few years ago that show that throw difference between a SMO reflector and a OP reflector is highly dependent on the size of the die: you tested it with smallest die possible, while Sofirn tested it with about the largest die possible.
See the few tests that I did in my (unfinished/abandoned) reflector thread: Ongoing project: reflector testing

Right djozz, I tested the L6 with the small die intentionally to see what kind of throw the L6 may be capable of. I know when this 70 remake started it was supposed to target throw and power, a hot rodded factory light for the BLF demanding. But then things stalled and Sofirn took up the gauntlet and the ideaology changed along the way somewhere. I am probably closer to the original project because I have assisted the modding of the original prototype. Still, Sofirn made some body design changes that I liked even if the reflector wasn’t where I thought the whole plan was targeted to be. Compromises I guess.

It’s looking a lot like the entire project has been a long way around towards building a different L6.

Some comparitive shots:

Initial Measurements:

ON two blue LK 50A's at 4.19V:

  • 11.9 amps (tail, clamp meter)
  • Lumens (Tom E/ANSI, start-30secs): 7850/6930-7240/6390
  • Throw, measured at 5 meters: 194 kcd (881 meters)

For comparison

Clear L6 shown: XHP70 N4 1C, 4.7A, 3790-3700 lumens, 73 kcd

Black L6 shown: XHP70.2 P2 3B, SMO, fully modded w/TA 30 mm driver, NarsilM, 17.9 amps, 9110-8230 lumens, 195 kcd

Your MT07 has an XHP70.2 and you also installed a smooth reflector in it. 296 kcd with the stock reflector.

Just a beast of a light, made extra beastly. Hopefully the SP70 can put out the same big beam at 400 yards and deal with the heat a bit better.

In other news Simon wants to make an XHP35 L6. He wasn’t happy with the results with the current reflectors and is getting another one made.

The “25A” 26650s I ordered arrived. I’m very skeptical of the “25A” rating. IRs seem really high. Mine are between 0.15ohm and 0.25ohm. 0.25ohm seems VERY high for a “high drain” cell.

What brahd are they & where did you get them??

That’s a good result for throw you could get more by slicing the dome. The amperage is down a fair bit to what it should be?

Thank you for those measurements! 194Kcd is decent enough for me.

Sofirn HD 26650 factory rated at 25Amps.

I hope someone is able to take tail Amp measurements with these batteries.

/\ . Thanks cncyana. :beer:

11.9A on the cyan Liitokala is not bad. We know the 70.2 has the potential for more. Maybe the FET or the wires are a bit too high resistance?

194 kcd is more than Sofirn’s measured 160kcd with light OP. If the texture is heavy, then the candela is even more impressive as they only measured 127kcd. Nice.

The texture does look pretty heavy.

You got 195kcd out of your black L6? Hmm, I can’t remember if I got the same, but decided to sacrifice a little in order to get a nicer-looking hotspot. My notes are showing 172kcd. Still close, though. I always go by what looks best as opposed to outright throw numbers.

Just tried a pair of GOLISI 4300's, solder blob'ed one. Got 14.5 amps, think about 205 kcd, same relative bump in lumens. The LED wires look decent, think about 18 AWG, but the double springs might have some loss's compared to bypasses I would use. Got slightly more amps on a pair of 25S charged to 4.21V - about 15 amps, but they would probably drop fast.

I think overall with these results the light lives up to our expectations of what we wanted. Only thing left is how is the UI overall?

Tom what about the tint of SP70 compare to 1C and 3B of your L6?

This took some time - needed to research thru my notes. My notes say the clear L6 has a XHP70 N4 1C, but it's beam tint is well warmer than the black L6 XHP70.2 P2 3B. The clear L6 is about a 4-5 even in tint, I'd say 4000K-4500K. I seem to recall this - think I got a mis-marked LED back then.

The SP70 is warmer than the S70S (~6500K), but cooler than the XHP70.2 3B, so could be a 1C or 2. This is consistent with how the beam looks and how the LED's look under UV light. The old S70S is a strong CW for sure.

Thanks Tom…my SP70 should take longer to arrive after it was return to Sofirn and re-ship :person_facepalming:

I like what I'm seeing for the most part with the UI. A lot in common with our Narsil and Anduril for the basic operations:

  • From OFF, click ON to last mode
  • From OFF, press&hold to moon mode (can click to OFF or dbl click to turbo)
  • When ON, press&hold to cycle thru 4 well spaced modes (moon and turbo are not included in the cycle)
  • Dbl click from OFF or ON goes to max/turbo, click to return to previous mode, or OFF if initially OFF
  • switch LED is ON when the light is OFF, stays ON for a couple secs when the main LED is turned ON, then turns OFF

Ramping works much the same as our standard ramping:

  • to switch between mode set and ramping, 6 clicks
  • direction toggles like NarsilM and Anduril
  • moon mode is not included in ramping, but turbo is - you can ramp up to full max/turbo
  • the ramping is decent, little too long for my taste but appears to logarithmic, not linear, as other makers are doing incorrectly
  • there's no way to force a ramp up from lowest, like NarsilM does (press&hold from OFF), because press&hold from OFF locks you into moon mode

Notes:

  • they implemented moon mode as an independent state, so you can't ramp down to moon (conflicts with what the manual says)
  • I like you can ramp up to full max/turbo (I'm not a fan of an artificial high limit for ramping)
  • in lock out mode (4 clicks), they blink twice for every click - it's a bright blink, too bright
  • on power ON, the light comes ON automatically at the last level used, or mode, not turbo though if accessed via a dbl click, and also not moon mode

@TomE, how close are the springs to one and another?

Since the light has been made with 26650 and 21700 compatibility in mind, the springs weren’t really designed with dual usage in mind to lower resistance.

Here are Sofirn’s specs, and look the inner spring height and thickness.

tail springs:

inner bottom diameter 10
inner top diameter 5.9
inner height 7.6
spring line diameter 0.7mm,

out bottom diameter 16
out top diameter 8
out height 13
spring line diameter 1.0 mm

I don’t even know what type of BeCu they are using.
Could be using C17530 38% IACS, or C17200 22% IACS.

Still, have you tried it with 21700s?
What’s the weight full of cells?
How is the UI?