*BLF LT1 Lantern Project) (updated Nov,17,2020)

It seems that you will have to drill one hole vertically on both side, to meet the existing horizontal drilling made for the bail, if you need the paracord to go through the top part.

It will be removable. Once i receive the test unit i will be looking at the bail to paracord options.

Put me down for a second one please. (Initial request is 1082 on the list)

I’m intersted in 1.
Thanks!

Please add me to the list for one! Looks very cool!

I can’t resist anymore. I’ll take one.
All I wanted was a simple flashlight but ended up with FF E07, FW3A on the way and now this…
Some kind of thrower will be a next step I guess :person_facepalming:
Kudos to DBSAR. I feel like this will spark a revolution in lantern industry.

It already has done that. I’m sure that the advanced UI with tint ramping of the Zanflare F1 was directly inspired by this thread.

Interested, please add me to the list for 1. Thanks

That was the intention of designing & building this lantern. As i spent weeks traveling in areas with no electricity, camping, expeditions, wilderness explorations, back-woods search & rescue operations at base camps needing reliable portable area lighting from dusk to dawn non-stop, i got frustrated in the lack of a good off-grid/light lanterns available on the market that didn’t have any good run times on higher light outputs, any good modes, lack of good CRI tints, all are made out of plastic, used heavy,leaky, alkaline batteries that were always dead after storage and ruined many lanterns, the list goes on with the lacking of features for a good 360 degree light source.

Between the FW3A and this it looks like I got back on this forum at the right time.

I’m in. Thanks

I am excited about this lantern! Thanks for all the hard work everyone put in.
I am almost ready to put my name in for another one just because I know the first person I show it to is going to want mine!

I have heard this come up a couple of times and it’s not a huge deal, but it is easy to fix.
The logo lettering needs to be all the same font/boldness. The “B” and the “1” are inconsistent with the other letters.
It says a lot for this project if the only thing being pointed out is some lettering in the logo!

If I recall correctly, a test unit shipped to you, I’m guessing from China. Any idea when you will receive it? As is expressed often, I’m really looking forward to this lantern.

The logo font can be altered if the manufacturer can do the change easily. ( the original was a font i don’t remember, but below are two alterations using fonts in Adobe Illustrator - Photoshop. We can use one of these that seems to work using a single font type. (all uppercase)

( HemiHead426 Font)

(Ethnocentric Font)

Barry mentioned one was shipped to me a few days ago, but i’m awaiting for the tracking number. (i have no delivery date estimation at this time, but as soon as i know or receive it i will post here.

:+1:

Ethnocentric font.

I personally like Hemihead426 for the font; it looks cleaner to me. Either way, the lantern is going to be awesome and I don’t really care what the font is. :slight_smile:

Quick question though, the production sample looks to have a very heavily frosted/just white plastic globe; won’t that cut down a lot of the light output, while also making a very bright spot to glare in everyone’s eyes? I liked the medium frosted look of the 2nd prototype better for that. Granted, I’m not a lantern expert like DBSAR, nor am I involved in the design and production of it, so I bow out to greater people than I. Thanks for all your work DBSAR, have an awesome day.

Please add me to the interest list.

Thank you

I’m torn between fixing the kerning between the L and the T, and further throwing off the balance of the left and right side. But that is just the musing of someone with too much time and too few lanterns.

That is one of the concerns i seen, and i will look at once i see the sample to test. in the photos sent to me it does look very heavily frosted, (much more than my V1 & V2 builds) which i will determine once i get the test unit. if its a heavy frost I will request the globe to be much closer to the prototype builds.