FW3A, a TLF/BLF EDC flashlight - SST-20 available, coupon codes public

I thought it was established that that didn’t work for this light

Yes. I know . But pist 10893 proposed using a battery removal to reset. Or did I misunderstand? If I misunderstood, then forget anything I stated.

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Not yet: “Expected on June 14”

A quarter turn of the head locks out the switch, not the standby drain. The standby drain would take nearly 16 years to empty the battery, so that’s hardly a concern.

A quarter turn does not reset momentary mode, as that actually requires interrupting power to the driver.

Looking at the FW3A config file, the highest regulated level is 130 of 150. And that’s the default ceiling level too. Someone may have moved the ceiling.

To reset it to the default ceiling:

  1. Turn the light on.
  2. Click 4 times for ramp config mode.
  3. Click 1 time at the first prompt (it should blink, then flicker… click while it flickers).
  4. Click 21 times at the second prompt. (151 - 130 = 21 clicks)

Then wait for it to fall out of the menu, and it should be back to the defaults for that ramp. You may also want to switch to the other ramp and change its config too.

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Processing time: Expected to ship after June 14, 2019

That’s how it worked originally… but people wanted it to remember muggle mode after a battery change. So I changed it. Also, it was originally just on/off at one hardcoded brightness level, but people wanted a “training wheels” version of the main UI instead, so I changed it.

TBH, I’d kinda prefer to take out muggle mode entirely. The implementation right now is jank AF. In order to keep people from exiting by accident, it has a bunch of duplicated stuff running independent of the rest of the code. It has its own “off” state, its own LVP handler, its own thermal handler, its own ramp handler, its own boot code, etc… and to reduce code size they’re all scaled down a little more than I’m comfortable with. It’s a mess. It doesn’t interact well with any global features like LVP or tint ramping or a momentary clicky switch.

Even if it means all actions with more than one click will have to turn the light off and back on? That makes it awkward to ramp down, among other things.

I’m planning to add the option anyway, but I’ve been really busy. There’s even a branch which implements this, contributed by zeroflow. It has several other changes included though, and introduces some bugs or side effects, so it doesn’t merge cleanly and I haven’t yet taken the time to refactor it for merging.

Perhaps I should focus on code today instead of BLF.

Hmmm, that pretty well sums it up IMO. :person_facepalming:
By all means… just eliminate it entirely, just as you said you prefer TK. :+1:

TBH I wanted to suggest this……( can not stand muggles) but im was ascared too…. :person_facepalming:

I cant imagine loaning ‘my pretty’ to a muggle anytime soon ~

My thoughts exactly… :+1:
Except I’ll replace “anytime soon” with ever…… :wink:

No need to… just loan them a “muggle friendly” flashlight to begin with.

Hi there friend! So you’ve been admiring my cool collection of flashlights and want to borrow one?

Why sure! You can borrow this one!!! Check out the cool fins and bezel. This model is called “Sipik 68”… :stuck_out_tongue:

I like the muggle mode, it turns the FW3A into a very useable light without all the ‘gotchyas’ that can catch the inexperienced out so it’s like two lights in one, one for me and one for my friends. And in muggle mode it’s still way more impressive than anything my friends would normally be exposed to.
TK, i get why you’d rather remove it but on the surface at least i much prefer this implementation to a simple on/off or even a 2/3 mode version, so i appreciate the training wheels and persistency.

I don’t get the animosity towards ‘muggles’ though. I have a friends who, like most normal people, don’t play with flashlights as a hobby so don’t know many of the things we know such as the heat issues associated with a hot-rod like the FW3A, and aren’t experienced enough to figure out a complicated UI when presented with the FW3A (even i need the instructions), but they are quite capable of using the FW3A in muggle mode with a few seconds of instruction from me and would appreciate the flexibility of the ramping over a simple 2 or 3 mode light.

But it seems though that KawiBoy can’t stand my friends, Coscar doesn’t trust them, and WalkIntoTheLight thinks they’re idiots who will randomly press the button like a 3 year old discovering things for the first time. Have i misunderstood what a ‘muggle’ is?

Incidentally WalkIntoTheLight, if the issue is that people are getting into muggle mode without knowing what’s going on then changing how muggle mode is exited isn’t addressing the issue. And if the muggles you know can simply be instructed not to take the light apart then surely they can be instructed not to press the button 6 times in a row? It seems like you’re asking for a change to the firmware which probably won’t fix a problem that doesn’t really exist.

Perfect…… :+1:

“Thanks for the nice flashlight! Why are there triple LED chips in there, and why is the light heavy? Why is there copper in the light?
Hold on, you put copper wire on springs? Why? And this is an AA battery right? Why does it say 3,7V? Is it one of those batteries like in the exploding Note 7 that has been on the news?”

I don’t loan powerhouse lights to muggles. :wink: I have assorted lights that are low to medium powered, never get hot enough to burn or melt anything and have relatively simple on-off with maybe 3 levels. Those are the loaners. My FW3A, Q8, and other ’weapons” are mine to use, mine to show off and maybe for someone to operate under supervision. Never loaned out. So I don’t really care if a light has an available muggle mode.

Really, the answer is probably to make the implementation less janky. The simplified mode exists for a reason, and that reason hasn’t gone away. It just needs to be addressed better — instead of being an afterthought, it should probably be done properly.

This is relevant to more than just the FW3A; it’s also used on other lights which aren’t so overpowered. And maybe on those it’s not so much about reducing risk of fire, but people still want a simpler UI which won’t do surprising things.

There’s more free space now than there was when I first added the mode, so maybe now it can be fleshed out better. And if people are getting out of muggle mode by accident, the exit command could be changed to make it harder to discover. I like 6 clicks because it’s symmetrical with the command to enter muggle mode, but people could easily do that while fidgeting, without meaning to. Perhaps something a little more difficult, like 6 clicks but the last one must be held for a few seconds.

Can’t stand Squibs either…… :smiley: