I describe this location as a medium distance example
Reference to throwy/floody is relative to the total light output, not the absolute - i.e. we are comparing beam distributions.
Nitecore Extreme - 150 lumens? You can see a well defined medium hotspot, with a Darker corona - this was one of the signature beam patterns of the XR-E generation of emitters. This is a good torch for distance and is quite throwy, but can be quite tunnel visioned at range because the mid distance/adjacent area is not lit up. Wide spill is nice though.
Legion II - Much throwier beam, it has a very bright corona which lights up the area next to the hotspot - this makes for a very practical light for shining mid-long distances AND lighting up the adjacent area (reduces the tunnel vision effect at long distances) - however the narrow spill (which comes from a deep throw orientated reflector) makes the short range very claustrophobic.
This makes this light a Nice practical torch for Mid - Long distances
D10 - XR-E 5A tint. - Again, showing the classic dark corona of the XR-E emitters. This has a medium well defined hotspot bracketed by the dark corona. Relatively throwy for its size (compare to below) but the beam is not as even. Slightly "ringy" as some may call it (but not severe)
Overall not bad for mid distance slightly more throwy than floody.
D10 - XP-G 5C1 Mod - 14500 - This has a very smooth beam, with a wide lightly defined hotspot which blends very smoothly with the spill. The gentle transition fills the area very well but this distribution does not throw light far, more of a floody beam. Overall output is higher with the XP-G vs XR-E, but not as throwy.
This is a very good general purpose beam for short-med distances. Great for pocket EDC.
Maglite 4D Luxeon - Very throwy beam, but the lack of corona/spill brightness makes it a very long throwing light, but very claustrophobic. (this is with lens focused for max throw)
Hopefully these give some idea in the variation in output beams, and I hope give you something to think about when comparing beams. The idea is to just try different lights and compare them, with experience allowing you to compare known torches vs new torches, which is why beamshots exist.