Modding the DQG 18650 Tiny III into a triple

Awhile back I purchased a DQG 18650 Tiny III clicky. This light has some impressive features. It’s the smallest 18650 light on the market. It has a very clever self-adjusting battery compartment with no springs. Instead the whole compartment changes length to accomodate different sized 18650s.

There were a few things I didn’t like about it though. The UI didn’t have a shortcut to max and left a lot to be desired. The maximum output was lower than the pocket rockets I’m used to. And the protruding sideswitch was easy to accidentally activate in the pocket. I decided to see if I could address these concerns through modding.

The bezel was held on with a small amount of clear threadlocker. It came off fairly easily using 3M rubber indoor stairway grip tape. With the bezel off, the TIR falls out revealing the driver.

To save space, this light has just a single board that contains both the driver and star. It’s at least 20mm wide. The switch is fully recessed into the head of the light and has 2 tiny wires connecting it to the driver. I decided to use the stock switch, but replace the driver with one from Mountain Electronics and make it a triple. Since the Carclo triple TIR is around 7mm shorter than the stock TIR, I figured there should be plenty of room for the new driver and the separate star.

Unfortunately, almost immediately I hit a major problem. I couldn’t remove the head from the body. They must’ve used a ton of threadlocker. I tried grip tape on both the head and body. When that didn’t work I used 2 sets of pliers on the grip tape. I also tried hot melt glue instead of grip tape. And I tried freezing it and using a hot air gun. Nothing worked. I think to separate those pieces will probably require heating the head and body to 350 degrees to melt the threadlocker, but doing so could destroy the switch and anodizing.

I gave up on removing the head and instead decided to drill out most of the stock driver and mount the new parts to its remains. First desoldered and removed the switch wires. I planned to reuse those. Then I touched a soldering iron against the side of the LED and heated till the LED popped off. Then I drilled a small hole in the center of the driver (from the top). I used a countersink bit to drill all the way through, then scraped off any remaining SMDs with a screwdriver and then finished it with a handfile. Here’s what it looked like:

For negative contact my hope was that I could find a leftover trace on the stock driver that still connected to the body tube. If that didn’t work my plan was to drill a hole through the side of the tube and attach a wire bypass. Fortunately, I lucked out: I found a leftover via just below the switch button that according to my DMM had a clean negative contact to the body tube.

I decided to mount the new driver just below the old driver. I was using a BLF17DD driver with a flat bottom. I removed its spring and replaced it with a copper disk. Despite being mounted directly below the original driver, this didn’t actually reduce the size of the battery compartment as the original driver was much thicker. Checking my driver, I noticed that the outer pin of the MCU could actually sit right next to the negative contact via.

Before attaching the driver, I used arctic alumina to pot anything at the edges that I didn’t want to get accidental negative contact. Then I pressed it into position and used a few touches of arctica alumina from the sides to hold it into place. After that had cured, I soldered the via to the outer pin of the MCU and reattached the switch wires. I put a little Kapton tape over the switch wires to provide extra security.

I figured there was room for a small copper heatsink platform for the star to rest on. I laminated 3 pieces of copper sheet with solder and cut and filed them into shape. To keep the heatsink and star at the right height, I bent a piece of copper into a ring and rested it on the ledge formed from the remains of the stock driver. It took a little trial and error to get the copper ring to just the right thickness. I also had to file the star slightly so it would fit into the light. Here’s a picture of the star, heatsink and copper ring (the flat area in the heatsink and star is to provide clearance for the switch wires):

The light is currently equipped with triple XPG2 in 3 different tints. I used a Carclo 10507 optic. To get the optic to fit I had to slightly file down the outer edges of the optic’s legs.

Finally, I place a glass lens just in front of the optic. The opening in the bezel is exactly 20mm wide. Without a lens, a 20mm Carclo optic will fall out of this hole. I’d bought a 22 mm lens for this purpose from flashlightlens.com, but it proved to be slightly too wide. I used fine sandpaper to grind it down to 21mm. Then I screwed everything together. Here’s a picture of the assembled light next to an unmodified DQG 18650 clicky:

I still had the problem of the switch being too sensitive. To fix this I drilled a hole through a piece of 0.064” piece of aluminum sheet than filed it by hand to the right shape. I then epoxied this cover around the outer switch. It turned the protruding metal button into a deeply recessed one making accidental pocket activation very unlikely. Here’s a picture with the cover installed:

A side benefit is this cover acts as an antiroll device.

Stock DQG18650 on left, triple on the right:

Here’s another of the triple on left and stock on right (taken before I mounted the switch cover):

Three modified triples! Left is my Convoy S2+ mini with triple XPL running on 18500, middle is the DQG18650 mini clicky triple, right is a modded Sunwayman C20C with triple XPG2. All 3 lights have electronic switch FET drivers.

Same as above but with a Sipik 68 and Zebralight SC62w added to the picture.

I’m pretty happy with how this came out even though I dinged up the anodizing pretty badly trying to remove the head. At a guess I figure the modded DQG outputs 1700-2000 lumens max at turn-on, but it gets hot very fast at that setting.

This is one of those mods where nothing fits, I can hear grinding sounds throughout the story, and blisters appearing on fingers :bigsmile:

It takes courage to mod DQG lights, great result, thanks for sharing.

Ok i'm impressed now ......

stainless steel around the switch next time :P

I thought about that. Stainless steel would look better and it might be possible to find a washer close enough in size. However, the advantage of aluminum is I had it on hand and it’s softer - so much easier to file into an optimum shape. The inside of the cover tapers to the button so it’s like a funnel. And the outer edges are rounded to reduce the chance the cover will catch on something in the pocket. Still, I think I’ll check out the washers next time I head to the store. It wouldn’t be hard to swap the cover for a steel washer if I find one the right size.

Thinking I might convert my other DQG 18650 Tiny III into a triple too. It has the advantage the body isn’t scuffed up and now that I know what to do the mod shouldn’t be very hard. First I’ll need to order another glass lens though.

Nice mod. Love the persistence and the final outcome. Well done.

Thanks.

I’m glad it worked out. I love the tiny size and grippy knurling of this light. It feels great in the hand. It just needed a better UI, more output, and less risk of accidental pocket activation.

So this is what Boba Fetts flashlight would look like…

Even with the “damage” you did in attempting to get the head off, you still turned out a fine mod. This is very impressive, and if you cannot get the head off, with your skills, methinks no one will. I was looking at small finish washers to protect the switch on my Tiny III 18650, your aluminum cover looks very much like what I envisioned a properly sized finish washer would do for mine. I would try hot glue to hold mine on first….

Once again, very nicely done mod, I would love some 30 foot beamshots against the original if you have time. Great job.

I replaced the homemade switch plate with a filed down #6 finishing washer. Definitely looks better. I’ll try to get a picture up tomorrow.

Also been trying a QTC pill between the tailcap and battery. This light is superbright without the QTC but gets offly burny on the fingers. Like too hot to touch in 15 seconds or so. And even at 50% power too hot in maybe 30 seconds. The QTC pill reduces output and solves that problem.

Would probably be better to use a non-FET driver of maybe 3-4 amps. Unfortunately, a Nanjg 105C is quite a bit thicker than the BLF17DD and I don’t really want a longer light. That and I like the moonlight mode.

Or perhaps I should try thinner wires between the driver and star. I’m using standard 22 gauge. Maybe I should opt for extra small wires in the hope it will generate more resistance and help keep the output to a more practical level.

I made a few other changes to this light:

  • I replaced the 3 mismatched LEDS with 3 XPG2 4000K 5A2 tint. Gives a beautiful slightly warm tint with no green. I really like this tint. Previously, the 3 LEDs I had in the light consisted of one with 5A2 tint, one with 3C tint, and one with 1A tint.
  • replaced the Mountain Electronics Driver with a Nanjg 105C with DrJones Mokkadrv firmware. Added 4 extra 7135 chips for 4.5 amps. The old driver was producing something like 7 or 9 amps on a fresh cell on turbo. The head got too hot to touch within 15 seconds or so. It felt somewhat dangerous. And after I left it on too long on high, the driver actually suffered some damage and lost access to the 2 lowest modes including moonlight. Perhaps the 7135 chip burned out and only the FET was still working (the 3 higher modes all still worked).

The new driver limits current to 4.5 amps. It gets hot, but never too hot to hold as long as it is held in the hand. Much safer. Output is lower, but still quite respectable. I figure maybe 1100-1300 lumens compared to 1700-2000 with the FET. I also really like the simple Mokkadrv interface. Single click from off to turn on at max. Single click from on to turn off. Long click from off turns on at minimum. Long click from on cycles modes between low, medium, and max. Double-click activates strobe. No mode memory.

New driver has a couple downsides though. Due to the row of 7135 chips on the bottom, it’s thicker than the old one. This makes the light approximately 1-2mm longer with battery installed. Also, it doesn’t have as big a range of output as the old driver. The high isn’t as high, and the low isn’t moonlight.

  • I replaced the aluminum button shroud with #6 finishing washer. I expanded the opening in the washer with needle nose pliers (insert pliers into opening, then expand the jaws of the pliers) and then filed the bottom and inside of the hole to fit. The new nickel-plated brass shroud matches the steel bezel and switch button much better. The light looks like it was manufactured with it as part of the switch. It doesn’t look like an add-on at all.

Awesome job on the light! I'm impressed! :)

Any more pictures?!

Using a finishing washer around the switch worked way better than the cut aluminum sheet I originally used. The finishing washer looks like the light was manufactured with it!

Here’s what I did:

  1. I started with a #6 nickel plated brass finishing washer.
  2. The opening in the washer was too small for the button. I inserted needle nose pliers then expanded the jaws to widen the hole. At first this made the washer oval shaped, so I rotated and repeated until the washer was circular and the opening was much wider.
  3. It still wasn’t quite wide enough though. I inserted a round needle file and filed the inside of the washer till it was sufficiently wide.
  4. The washer was too tall. I couldn’t press the button with finger. I filed the bottom of the washer with a hand file until it was short enough that I could easily press it with a finger or thumb, but not too far… I still wanted a raised ridge around the button to prevent accidental pocket activation.
  5. I glued the washer using some conductive silver epoxy I had on hand. Alternatively, I’d use arctic alumina epoxy. I paid special attention to make sure there was epoxy below the washer on all sides. I didn’t want it getting caught in my pocket and having the washer ripped off. Before I put on the epoxy I wrapped the entire light in black gaffers tape except for a small opening at the switch. That way I didn’t have to worry about epoxy accidentally getting spread to other parts of the light.
  6. After the epoxy cured I trimmed it, making sure the portion below the sides of the washer was vertical. I also removed excess epoxy from inside the knurling near the button.
  7. I then painted the epoxy to match surrounding anodizing, using acrylic hobby paint. I used grey primer mixed with some tan and medium metalizer to get as close a match as possible. I shaded the paint to be slightly darker at the top and bottom.
  8. To protect the paint I brushed on a layer of liquid super glue.
  9. After the super glue dried I brushed a layer of dullcoat on to reduce the sheen.

Note: the above pictures are the switch mod done to an otherwise unmodified DQG Tiny III. I’ll likely destroy the internals on this one and transfer over the internals from my completed Tiny III triple. That way I’ll have a triple without a scratched up body.

WTH man… these things are not growing on trees… Seriously, I like the light with damage, it makes it look like you kicked someones A$$ with it, or you used it to secure your climbing rope on K2 when you ran out of chocks or, well, you get the point……

On the ulterior motive side, I want to see what you do the second time around on one of these…

And the finish washer mod looks great, I like the epoxy trimming and painting to match, seriously nice work. I did this with a stainless steel #6 finish washer, and have not put it on yet, but I can guarantee the stainless was MUCH harder than the brass. I still have a flat spot on the tip of one of my filing fingers…

Heh.

I went ahead anyways and tried to mod my second DQG Tiny III. Ran into a problem though and still haven’t been able to figure out what’s causing it.

The mod seemed to go off without a hitch. I performed all the steps as per the previous mod. But something isn’t working right!

The driver works fine. All modes work perfectly. But when the light is off, the LEDs will still light up in a low moonlight mode. This won’t happen right away. After I do the driver install and screw it all back together. Then after 10 minutes or so it flickers in off mode then turns on with that low moonlight. Only doing a tailcap lockout disables it.

So far I haven’t been able to isolate the cause. I tried:

  1. Building and installing an alternate identical driver, with completely different driver and switch wires.
  2. Checking positive and negative leads on the star to verify there’s no accidental ground connection.
  3. Repeatedly scraping the bottom of the remains of the stock MPCB and checking to be sure I didn’t miss any SMDs.

But so far nothing works! I don’t think it’s the driver. The driver I’m using doesn’t even have a low moonlight mode. Also I tried a duplicate driver and still got the unintended moonlight. And the same driver works fine in my other DQG host without this problem.

I’m at a loss to figure out what the problem is though. Could it be the switch? Perhaps the switch is defective and leaving a high resistance connection even in off mode? Not sure how that would cause the LED to light up though. Also, how is the LED lighting up when the driver is off when the only connection to positive is by going through the driver? And why only in this host and not the other identical one?

Anyone have any ideas? I’m thinking the next thing to try is to bypass the switch and see if that removes the unintended moonlight. If that’s the case then, I’ll have to see if I can replace the switch… could be difficult as I’m not sure how to get it out.

what driver and firmware are you using?

Nanjg 105c with 4 extra 7135 chips added (12 total). Firmware is DrJones Mokkadrv.

I find it rather odd that this unintended “moonlight” only appears when the driver is used in one host and not the other.

And I don’t think it’s a fault in the driver construction, as a I built a duplicate driver that had the same exact problem… but only when used in the one host.

hmm I’ve seen weird things with e-switches on dual channel drivers, but I’m afraid I can’t be much help on the Nanjg

GADzoooks!

I would bypass the switch, if that doesn’t work, then another driver (or swap it in from the old Triple cubed) . In my experience with trailer lights, it is ALWAYS the ground if you hooked up the wires in the right order. I don’t know if that applies here though… The switch may have some issues with that specific driver, sometimes the tolerances do not stack in our favor….