*BLF LT1 Lantern Project) (updated June,02,2020)

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SIGShooter
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madcrow wrote:
SIGShooter wrote:
In addition 200pcs will have USB-C output functionality (not sure what colors for these).

Wow, that’s awesome!!! Can you share any details about the implementation? If not, I hope @Lexel can, I assume this is also his design.
E.g. will they support USB-C PD (quick charging, with multiple output voltage levels), or just a standard 5V/3A output?
Will the same, single type-c connector be used for power input and output (i.e. type-c dual-role-power, DRP)?
Will the charging controller (TP5100) remain the same in this revision, or will it be replaced, maybe with a fully integrated powerbank controller IC?
Can the light and the power output features be used simultaneously?


That’s all that Sofirn mentioned in a group chat Sad

Hopefully they’ll shed more details on things soon.

9mm/40cal/45cal bullets and large/small pistol primers available for sale in San Francisco Bay area

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idahofarmer wrote:
Just got 2 lights. Using both off grid 4hrs per night on medium. Voltage drops .1v each night. Should get 10-12 nights runtime. Such awesome lights. Have told friends to buy them.

Question……

1. Can a 3/4 second delay be put on start so that when clicking functions it doesnt flash light in face? During 3/4 second delay if second click is inputted it cancels out white flash.

2. Can battery meter be moved to orange button?

3. Can one warm led be replaced with red and 3rd flash during warm tint ramp function setup activates the 1 red led at 1 lumen?

1. There is a compile-time option to change the response timing while turning the light on. The driver is pretty easy to reflash with a SOIC8 clip or one of Lexel’s pogo pin adapters. So… no, that isn’t going to be implemented in the official firmware, but yes, you can probably modify your LT1 to make it behave as described.

Specifically, in the config file, change B_TIMING_ON from B_RELEASE_T (the default) to B_TIMEOUT_T. This tells it to wait until all clicks have resolved before it responds. Nobody I’m aware of uses this option though, so it hasn’t received much testing or maintenance. It may need to be updated to make sure it still works.

2. The firmware has support for indicating battery status with RGB LEDs in the button… however, the LT1 doesn’t have RGB LEDs or enough pins on the control chip to handle something like that. So it would require pretty big hardware changes.

As an alternative, it should be possible to modify the battery check mode so it would only blink the button LEDs and not the main LEDs. But this is not currently implemented, so it would require modifying some code.

3. There has been some talk about adding a third power channel for red LEDs, and adding a set of red LEDs plus the driver hardware to power them. It would be reasonably straightforward to add to the firmware, too. But I haven’t heard any confirmation about it actually happening.

The LT1 itself doesn’t have the hardware necessary; it would require Sofirn to change the design and manufacture new parts.

So it’s a “maybe” for a later version (LT2?), and a “definitely not” for the current version (LT1).

idahofarmer
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Thanks for the detailed info. Well I will buy 2 more of the lt2s then. I love the light the way it is. My requests would make it the perfect light. Its a 9.8 right now. Thanks for all the hard work on designing and testing.

Ok so the future requests are…..

1 red led on 3rd tint ramp channel
Orange push button voltage remaining blink (instead of main led)
Short delay before main led comes on to accept button requests
Direct to red with one loooooong press. Low red maybe 1/2 or 1/4 lumen. Not some gosh darn 300 lumen red.
4× 21700 batteries. Or teslas new 4598 cells Smile (only 1 required) 350wh per kilo
Oh and maybe bluetooth so I can access on/off sitting on sofa 10ft away.

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If red is added, it’ll probably be a complete third channel with multiple LEDs and a brightness range similar to the white modes. Most likely, it’ll be possible to do all functions in red mode, since it’s basically just a different “tint”. However, there might also be a shortcut to red or white from off.

This all depends on whether it actually gets built though. If Sofirn sends me a prototype with a red channel, I’ll make the firmware for it. But I have no idea if that will happen.

Regardless, I’ll probably want to switch the UI to Anduril 2. The basics are the same, but it has all the disco modes and config options blocked by default. Those are only available after unlocking advanced mode. The defaults are much closer to a “normal” flashlight UI, so that hopefully people will be able to use it without reading a manual.

idahofarmer
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Complete red setup would be great.

One thing that could be improved is the user manual with lines pointing everywhere. Im an ex IT guy and I found it confusing and clustered. A really nice clean “if you want X do X line by line would be an improvement.

I saw the cheat sheet. The fact that there is a cheat sheet makes my case for a re-do.

All that is part of next version and improving whats already an awesome light.

I am going to buy some as xmas gifts.

By the way we are off grid idaho up in the forest. We use 2 lt1s every night for about 5hrs per night on medium setting. The lanterns are using .1v per night. 6 nights in on 1 set batteries 4×3500 and we still have 3.6v remaining. Amazing!

Thanks for an awesome light.

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Does anyone know the amp draw of the low and high orange button light? Would it even matter over the 12 days runtime I get?

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ToyKeeper wrote:
If red is added, it’ll probably be a complete third channel with multiple LEDs and a brightness range similar to the white modes. Most likely, it’ll be possible to do all functions in red mode, since it’s basically just a different “tint”. However, there might also be a shortcut to red or white from off.

This all depends on whether it actually gets built though. If Sofirn sends me a prototype with a red channel, I’ll make the firmware for it. But I have no idea if that will happen.

Crossing my fingers. Having the red LED option would really make this the ultimate camping lantern

idahofarmer
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I agree but it needs to go low enough too. Just having red isnt great if its 10 lumens at low. I have 3 red heaadlamps and only 1 has 1/4 lumen red which is more light then I want with night adjusted eyes. Maybe 1/8th lumen low and ramp up from there. Remember red is to save night vision and give just enough light to accomplish dark task. In my case 1/4 lumen is the perfect nightlight I can set in the hallway.

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idahofarmer wrote:
I agree but it needs to go low enough too. Just having red isnt great if its 10 lumens at low. I have 3 red heaadlamps and only 1 has 1/4 lumen red which is more light then I want with night adjusted eyes. Maybe 1/8th lumen low and ramp up from there. Remember red is to save night vision and give just enough light to accomplish dark task. In my case 1/4 lumen is the perfect nightlight I can set in the hallway.

Red Camp lantern isn’t to save night vision, a dim white light can do that, ask any pilot. It’s to have light without attracting bugs at the campsite

iamlucky13
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RobertB wrote:
idahofarmer wrote:
I agree but it needs to go low enough too. Just having red isnt great if its 10 lumens at low. I have 3 red heaadlamps and only 1 has 1/4 lumen red which is more light then I want with night adjusted eyes. Maybe 1/8th lumen low and ramp up from there. Remember red is to save night vision and give just enough light to accomplish dark task. In my case 1/4 lumen is the perfect nightlight I can set in the hallway.

Red Camp lantern isn’t to save night vision, a dim white light can do that, ask any pilot. It’s to have light without attracting bugs at the campsite

Most pilots I’ve talked to seem to believe red light is needed to preserve night vision.

As far as I understand the papers I have read on the topic, it is actually for preserving night vision when high enough acuity is needed that white light would alter your night vision. If you just need to see enough to walk around, low intensity white light is better, because it is not color specific. If you need to read, and the scene presents good contrast of white or red and black, red may be better because you can increase the brightness enough to have good acuity without bleaching your rods.

And many animals have very low red sensitivity, so it can also be good for not attracting critters as you say.

idahofarmer
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Ask me…I am a pilot. We use 1 lumen white to pre-flight and red up in the air while reading maps. Some guys I fly with will preflight with red also. The tarmac and runway lights are blue, not white.

If youve ever flown an airplane on a moonless night over the desert you want all the night vision you can have. VFR of course!

RobertB wrote:
idahofarmer wrote:
I agree but it needs to go low enough too. Just having red isnt great if its 10 lumens at low. I have 3 red heaadlamps and only 1 has 1/4 lumen red which is more light then I want with night adjusted eyes. Maybe 1/8th lumen low and ramp up from there. Remember red is to save night vision and give just enough light to accomplish dark task. In my case 1/4 lumen is the perfect nightlight I can set in the hallway.

Red Camp lantern isn’t to save night vision, a dim white light can do that, ask any pilot. It’s to have light without attracting bugs at the campsite

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The red LEDs, if they’re added, have the same brightness behavior as the main LEDs.

In other words, the maximum brightness is determined by how many 7135 chips are enabled… and the minimum brightness is about 1/256 of that. So if you set it for a maximum of like 200 lm, the minimum would be about 0.8 lm.

However, red lumens look a lot dimmer than white lumens. So it’ll generally look like less, compared to a white light of the same power level. And since the light goes out in all directions, it’ll look dim compared to a focused beam. The lantern gets something like 0.1 or 0.2 cd/lm, meaning it’s basically a light bulb. An average flashlight makes more like 10 cd/lm, meaning it makes things look about 50 or 100 times as bright with the same amount of photons… because those photons are focused into one place instead of going everywhere.

So I doubt it will have issues with being too bright at the lowest level… except maybe when looking directly at the lantern.

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idahofarmer wrote:
Ask me…I am a pilot. We use 1 lumen white to pre-flight and red up in the air while reading maps. Some guys I fly with will preflight with red also. The tarmac and runway lights are blue, not white.

If youve ever flown an airplane on a moonless night over the desert you want all the night vision you can have. VFR of course!

RobertB wrote:
idahofarmer wrote:
I agree but it needs to go low enough too. Just having red isnt great if its 10 lumens at low. I have 3 red heaadlamps and only 1 has 1/4 lumen red which is more light then I want with night adjusted eyes. Maybe 1/8th lumen low and ramp up from there. Remember red is to save night vision and give just enough light to accomplish dark task. In my case 1/4 lumen is the perfect nightlight I can set in the hallway.

Red Camp lantern isn’t to save night vision, a dim white light can do that, ask any pilot. It’s to have light without attracting bugs at the campsite

I fly too, albeit single engine land & IFR. The old airplanes I learned in had red overhead lights, but dim white light won’t desensitize the rods either. I’ve flown at night quite a bit, but always file IFR regardless of weather. A mix of colored and white backlighting and dim white cockpit lighting in this airliner. 787 I believe.

Back on track, adding red LED’s to a Camp lantern is a must, for nothing else but to not attract bugs. You’ll still have white light if you live in a bug free desert.

edit: Taxiway lights are blue, runway lights are white. Except for vertical position threshold and end of runway lights

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Personally, for the few times I might want to use red light, my Streamlight Siege will do admirably. I wouldn’t buy a second LT1 just to get red capability. But I suppose if someone didn’t yet have a red lantern, a second LT1 might be a great answer.

idahofarmer
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Ok well I had to read 12000 pages but I was finally able to find an answer.

The orange button has very little drain, ok to leave on high. Can we put a medium orange on the anduril-2?

“ToyKeeper wrote: Phlogiston wrote: ToyKeeper wrote: FWIW, the switch LED has no significant effect on how long the batteries last during standby. Fair enough. I was handwaving: 4×3500mAh cells = 14000mAh 1mA for 14000 hours = about 580 days = about 19 months. What I measured on the Q8 is about 0.1 mA on high, or about 0.03 mA on low. That works out to about 16 years or 53 years of standby time with the button LED constantly on. Anything over a decade is considered negligible since the cell will probably self-discharge faster than that. In any case, I wouldn’t worry about parasitic drain while the lantern is off… even if the button is glowing. Sorted. Real data always trump handwaving “

idahofarmer
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Bwahaha…..Our type ratings are a bit different. Only landed at runways that required 3 clicks of the mic.

RobertB wrote:
idahofarmer wrote:
Ask me…I am a pilot. We use 1 lumen white to pre-flight and red up in the air while reading maps. Some guys I fly with will preflight with red also. The tarmac and runway lights are blue, not white.

If youve ever flown an airplane on a moonless night over the desert you want all the night vision you can have. VFR of course!

RobertB wrote:
idahofarmer wrote:
I agree but it needs to go low enough too. Just having red isnt great if its 10 lumens at low. I have 3 red heaadlamps and only 1 has 1/4 lumen red which is more light then I want with night adjusted eyes. Maybe 1/8th lumen low and ramp up from there. Remember red is to save night vision and give just enough light to accomplish dark task. In my case 1/4 lumen is the perfect nightlight I can set in the hallway.

Red Camp lantern isn’t to save night vision, a dim white light can do that, ask any pilot. It’s to have light without attracting bugs at the campsite

I fly too, albeit single engine land & IFR. The old airplanes I learned in had red overhead lights, but dim white light won’t desensitize the rods either. I’ve flown at night quite a bit, but always file IFR regardless of weather. A mix of colored and white backlighting and dim white cockpit lighting in this airliner. 787 I believe.

Back on track, adding red LED’s to a Camp lantern is a must, for nothing else but to not attract bugs. You’ll still have white light if you live in a bug free desert.

edit: Taxiway lights are blue, runway lights are white. Except for vertical position threshold and end of runway lights

!{width:50%}https://i.imgur.com/2jOvygw.jpg!

idahofarmer
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Just reporting back in. Real world off grid battery life.

With factory sofirm 3000mah the lantern ran 8 nights with hours between 4-6hrs every night and medium lumen settings.
With an avg of 5hrs per night thats 40hrs. With a total of 12000mah divided by 40hrs we get 300.

So with 3500mah batteries totalling 14000 divided by 300 gives us 46.6hrs. That would give me 1.5 more nights running.

So 9 or 10 days on medium setting.

Ending voltage was 2.9 blinks.

I will order a matched set of 3500 batteries and report back.

*****Wish List******
4×5000mah 21700 = 20000mah divided by 300 = 66.6 or 13.3 days runtime.

How critical is it that all 4 be the same type, voltage, resistance?

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idahofarmer wrote:
(...)How critical is it that all 4 be the same type, voltage, resistance?

 

Even though it’s not recommended, you can use different 18650 batteries with different internal resistance. Concerning different voltages, I see it very critical. Unbalanced voltage of batteries in parallel circuits like in LT1, SP36 or Q8 will result in an instantaneous voltage equalization. Depending on the battery’s internal resistance very high currents will flow between those batteries. If you are lucky and use low drain batteries nothing will happen. If you are unlucky or use high drain batteries, springs will collapse.

In the end, it may look like this...

(picture of an SP36 PCB after running the light with a single Samsung 30Q)

 

Luminous and wired, we'll be glowing in the dark.

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idahofarmer wrote:
Just reporting back in. Real world off grid battery life.

With factory sofirm 3000mah the lantern ran 8 nights with hours between 4-6hrs every night and medium lumen settings.
With an avg of 5hrs per night thats 40hrs. With a total of 12000mah divided by 40hrs we get 300.

So with 3500mah batteries totalling 14000 divided by 300 gives us 46.6hrs. That would give me 1.5 more nights running.

So 9 or 10 days on medium setting.

Ending voltage was 2.9 blinks.

I will order a matched set of 3500 batteries and report back.


I love this sort of user feedback, thanks for telling us your experience.

idahofarmer wrote:

How critical is it that all 4 be the same type, voltage, resistance?


Not sure what equipment you have for measuring voltage, but if you charge the cells in the lantern there’s no worry. If you charge them external to the lantern, then charge them to 4.2V, take them out and put them in the lantern. In that scenario, very likely there’s no worry, unless one of your cells is really bad. If you have a meter to measure the voltage, if the readings are within 0.1V there’s likely no problem. More than that, it depends a lot on the cells and such. Lux-Perpetua’s explanation is appropriate for sure. If you don’t have a way to measure the voltage, then just charge the cells.

Just as a point of reference, battery and cell often get used interchangeably, but a single item is called a cell, and one or more cells connected would be a battery. No problem calling a cell a battery, as that’s what most people do.

idahofarmer wrote:

*****Wish List******
4×5000mah 21700 = 20000mah divided by 300 = 66.6 or 13.3 days runtime.

That would be something, but don’t hold your breath for a LT1 body that can accept 21700 cells

PocketSammich wrote: I don’t need this, but I want it. Please sign me up.

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