Skilhunt H04 - UI memory mode regret

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river345
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Skilhunt H04 - UI memory mode regret

I thought the Skilhunt H04’s UI looked fine on paper. Now that I have it, major regret that I purchased it. The memory mode remembers the last setting – even if the last setting was moonlight mode. If you leave it in the low moonlight mode, it gets turned on in moonlight mode with a single click. Very unusable for both myself and family members. I can already access moonlight from off. Wish single click from off goes to one of the medium modes or even high mode – a la Zebralight.

Not sure why I didn’t spot the issue before purchase. Now I really want to return it. I hate being so absolutist about UI’s. I can see usefulness in different UI paradigms, but if you have hold from off to access moonlight, it’s absolutely wrong for click from off to remember moonlight! If you’re wearing the headlamp, you can’t tell it’s in moonlight mode in a lot of situations.

Edited by: river345 on 07/28/2020 - 17:00
varbos
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I also do not like mode-memory. I would prefer if one click (from off) went to medium.

I seem to recall that a guy from Skilhunt asked us about UI preferences before … and the answers influenced their decisions.
So maybe we can explain this to him also. It won’t help you unfortunately but maybe it can help other people in the future.

river345
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varbos wrote:
I also do not like mode-memory. I would prefer if one click (from off) went to medium.

I seem to recall that a guy from Skilhunt asked us about UI preferences before … and the answers influenced their decisions.
So maybe we can explain this to him also. It won’t help you unfortunately but maybe it can help other people in the future.

My trouble is I don’t know much about electronics. So, there may be reasons why memory mode is harder to implement if it has to exclude moonlight. But budget lights like Wowtac exclude moonlight from memory mode. So if it’s not that hard, I don’t understand why a flashlight manufacturer would not think to exclude moonlight from memory mode. I went from excited to get a new flashlight to dread that I have to use this thing right away. It’s so bad.

brewster
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I don’t agree. It will complicate the UI to introduce a new setting ‘the mode I want to start in’. If you want to start somewhere other than moonlight, why do you leave it in moonlight?

I agree some UIs do distinguish to an extent. Another example is Anduril, which starts at the level that was last selected by ramping. That level is not overridden by using the direct access to moon or turbo. That makes sense because if the direct access is temporary – as evidenced by the fact the light is turned off again without ramping – then that temporary level is unwanted as the new turn-on mode. The same could be done with the Skilhunt UI, I guess, without complicating it unduly.

river345
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brewster wrote:
I don’t agree. It will complicate the UI to introduce a new setting ‘the mode I want to start in’. If you want to start somewhere other than moonlight, why do you leave it in moonlight?

Wait, so you leave your light in the mode that you think you’ll use it in next?! You can tell the future?

Moonlight and Turbo are left out of memory mode because they are accessible from off via shortcuts, and should only come on intentionally.

brewster
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river345 wrote:
Wait, so you leave your light in the mode that you think you’ll use it in next?! You can tell the future?

Actually, pretty much yes with the headlamp. I have the H03 and use it every night for dog walking and unexpected yard jobs, for all of which step 4 out of 8 works well. (I think that’s what Skilhunt calls M1.)

Leaving the directly accessible moon and turbo out of the memory range does make some sense as an alternative UI. In the first post it seemed like you were arguing for a completely separate setting for a preferred mode to which the light always returned on startup.

Quadrupel
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cleo_stary
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Great points.

Funtastic
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Switch it off on Medium, problem solved

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