That is definitely true. They are completely independent, and intentionally so. RAMPING is based on press&holds to adjust brightness, MODES is based on single clicks to advance to the next mode. The only thing they have in common is the priority given to one click ON, one click OFF, but of course the behavior varies.
For MODES, double clicks (2X, 3X, etc.) are not compatible - there would be too many unintentional actions since you want to be able to fast click through modes. I've used lights with UI's like that and they are a real pain and annoyance. But for RAMPING, double clicks fit in well since your primary means to change brightness is by press&hold.
Like I said, MODES operation and STROBES work exactly the same:
quick click to next mode
click&hold to previous mode
click&hold from the first mode turns the light off (if in MODES, it actually returns to the previous mode)
the current mode locks in when you stop navigating the modes, and locks in quickly in 1.2 seconds (IDLE_TIME = 75 in the code). You can tweak IDLE_TIME to change this.
you can easily work around the locked in mode by press&hold to go to previous, then you can advance to the next mode. This will not work if you are on the first strobe mode however, since that will either turn the light off or return to the last mode (if in MODES).
For VOB, if you are used to the old MODES operation of the original Narsil prior to having ramping, then navigating strobes is the same.
If we go with changing the press& hold from 1st mode to loop around to the last mode rather than exiting, I can't think of anything that would cause problems. This would solve the problem for STROBES when you lock in to the first strobe mode, and want to stay in STROBES to choose another strobe or beacon mode. If it's implemented the same way in MODES, again, I can't think of anything causing problems, in fact I think it's an improvement all around:
if in MODES, locked in at mode #1 (lowest):
one click: turns the light OFF
press&hold: goes to last mode: max/turbo (currently it would turn the light OFF)
So clearly, it only has advantages to make this change... I'll put in on my list - should be in the next release.
As joechina said, no. But this is easily modifiable in the source code - in "Setups.h":
// Custom define your blinky mode set here:
#define SPECIAL_MODES_SET STROBE_MODE, POLICE_STROBE, BIKING_STROBE, BEACON_2S_MODE, BEACON_10S_MODE
Just change the order as you would like, or remove ones you don't want, to add ones. Right now, RANDOM_STROBE is not used but is available. Other special modes would have to be added though (software written).
Working on the UI vid today. Most everything seems to be going fine, but I have one hiccup. In the “modes” group the count seems to be off some how. On the ref sheet I see that the default when switched to modes should be group 4, but I get 5 mode as default. I tried switching to the first group and I got 2 mode, the second group I get 3 mode. I thought maybe the whole thing was just off by one click but group 5 for me is single mode.
I did try resetting to default, but the result is the same after ward. As far as I can tell everything else works as described in the sheet. I was able to change the moon mode levels etc. Any ideas?
First 6 sets max out at 2 amps, 2nd set of 6 are full power at 2.5A.
DEL's cube root is percentages calculated,similar to TK's python script that calculates lumens.
All these sets exclude moon mode. If you have moon mode enabled, then you'll get the modes above, but also starting with your currently set moon mode level.
2A gives a longer in regulation run time while 2.5 amps is available with a double click. From memory the difference in output was somewhere around 13%.
Previous post has the GT mode sets. The Q8 is different.
As the Mrs said (Steve), the intent is prolonged runtime to max at 2.0A. If you want the full 2.5A, there's a duplicate set of modes available shown above, plus in ramping, ramping max's out at 2.0A but a 2X click goes to turbo at 2.5A.
joechina, According to your cheat sheet it is 4 clicks for lockout in both ramping and discrete mode, I just verified with one of mine as well.
[edit]It does work this way, but I read the UI cheat sheet wrong. Tom has verified this is a bug.[/edit]
2 quick clicks followed by click&hold works for me (as designed)
4X clicks though will restore it from lockout, as well as 2X clicks + click&hold (as designed, both ways work).
Just tried it: the 4X clicks to enter lockout in MODES is also working -- this was unintended. I did not want it to function like this because someone can click quickly through modes and unintentionally lockout the light. Granted though, I made the multi click operations pretty quick, so it's harder to get it occur unintentionally, but it can happen.
Ok, another bug
fyi: Don't have a Q8 with me, but I'm using a Manker U11 modded with NarsilM v1.0, so exactly the same as the Q8, or should be?
Hey, you put a lot of work into that sheet, and it has helped me figure out how to use this great light. But, apparently, I need to print it even BIGGER, because I neglected to read that the left two tables differ based on “from on” or “from off” and have left/right sections for ramping or modes.
Your printer should have a poster mode. Print it in double size and glue it together.
Another way to use:
- put the PDF on your smartphone. There you can zoom in.
view the PDF on your computer screen.
Yes the left part has the clicks for
- Lamp is OFF for RAMPING
- Lamp is ON for RAMPING
- Lamp is OFF for MODES
Lamp is ON for MODES
Each row has the same klicks, it is sorted by clicks, not by actions: You see there is double click for RAMPING, but not for MODES. And if you want battery check when you are in MODES you can see you reach it only if the lamp is off.
Let me start by saying thanks so much to you all for helping me.
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Thank you, I will be sure to incorporate these points.
Yes, that is definitely part of the problem I had. Didn’t realize that.
YES! That definitely looks like what I am seeing. Will you be making a ref sheet with this outlined in it? I want to direct people to the sheets you an JoeChina have made right form the start.