Great review. If the lumens and throw aren’t that much different and the battery tubes aren’t compatible with the D1/D4 I probably won’t buy this light. Give us a bigger battery and at least twice the throw and I will jump on it!
Do you use it in high and turbo only?
I do mostly on low-medium.
Anyway, I guess Emisar ramping is not perfect for you. You’d be better off with a ramping UI that starts high and goes up from there.
You are probably talking about your D1 that is a flashlight with throw, not a thrower for me.
Was talking about the D1S with ramping UI.
I don’t see the point of using a pure thrower in low mode, except if you have only 1 flashlight, because for close range there is better type of flashlights, generally speaking.
Hou are probably right.
But then whats the advantage of the D1s, there is nothing left.
We should ask this guy yo compare them, he did quite some job here
No, I am talking about all throwers that I owned. MT02, B158B, UT02, D1. They are all very suitable for walking. Though not for close work.
Though I get your point, at some intensity levels the hotpoint will overwhelm the spill so much that the latter will be useless.
Still, if a medium level throws far enough, a stronger one is counterproductive as it only destroys your night vision. When using a thrower to actually throw I also rarely use high modes.
It’s really up to your preferences. In complete darkness, any type of flashlight is better than no light at all, but if I can choose, for walking I much prefer a floody flashlight with big hotspot and good spill (or a flashlight with a diffuser) than a thrower with a tight hospot and a weak spill.
On an irregular terrain/trail, a thrower at low brightness will tire your vision much more than a flooder, then to have a decent spill with a thrower you will have to go up in brightness and this will result to lower the runtime and ruin your night vision with a brighter hotspot than with a flooder. Where is your “counterproductivity” now ?
For me and my uses, thrower = long range.