Driver giveaway: Constant current 17mm drivers, winners (finally) announced, post #2.

My dream(e-switch) UI is heavily based on the double tap.

Ahh, E-switch double tapping is something I already use extensively. It’s the clicky/off switch double tap that is new to me.

What size vias do you use for the flashing connections and what do you use in the vias?

Great!!! More than 5 would be “too much” (if this thing ever exists :smiley: ), so up to 5 is nice!

I guess this “challenge accepted” way of thinking is very nice of you, as it will lead to develop more ideas and UIs! :partying_face:
I wish I had the knowledge and tools to program, I would be stuck to the normal not-so-much-user-friendly-UIs that the lights come with!
I’ll be looking to see what will come from your experiments!!

Well, that’s good to know! It’s almost “UI by design” that can be created! Some of the things I suggest / wish for may not be much “intuitive” but it also depends on the user’s profile. And the type of light we’re dealing with of course :smiley:

chad, I guess I will have to go through your threads on that UI, maybe we’re not that distant in terms of preferences :+1:
Also, Mike, thanks for proposing and accepting the “challenge” to go through these new ideas :wink:

I use vias with drill size 0.85mm (I use mm, not mil). I stick ribbon cables in them.

Here’s a photo of my test platform. Ribbon cable from USBASP to my little box with switches. That box has relays inside that engage/disengage the ribbon cables on each side of the box. I’ve extended the ribbon cables so it’s a little easier to stick ’em inside a flashlight head, don’t have to have the whole box hanging off the side.

That’s quite the rig you’ve got there!

MikeC, great UI.

Double-tap makes sense for getting to Turbo quickly but FWIW one feature that is quite handy in TK’s Crescendo is the double-tap during the initial startup to set light to Moonlight. It comes in handy when in pitch dark so as not to blind oneself.

The way it works is during the Power up, the light always starts in Moonlight mode initially for 500ms. During this time, if a Tap is detected (in other words Double-tap within 500ms dueing initial Power up) the light stays in Moonlight. Otherwise after this initial 500ms it proceeds to Last-mode-memory (or ramping, depending on whether Memory is toggles activated.)

Worth considering?

That’s definitely worth considering. I have moon on startup by E-switch but hadn’t thought out a practical way of doing it with a clicky. Personally I wouldn’t want this on all of my lights but certainly one or two, so I’ll make it a setting which can be enabled / disabled. Thanks for the suggestion!

Don’t know if it is worth adding, but a long press & hold from any “level” or mode (blinkies), takes us back to ML level and stays there and starts ramping again.
I’ve been using Crescendo in the last days and its ramping and general UI is growing on me! Last night I was experimenting what I told above (long press & hold)!

Crescendo is a clicky switch firmware. There is no such thing as “hold” on clicky switch lights.

Sorry, I might have used the wrong word! :person_facepalming:
I meant a long press and just “hold” that press! :smiley:
Don’t know how long it must be “held”, though :stuck_out_tongue:

I’m looking at the Crescendo cheat sheet. I can’t see any mention of long press anywhere, just tap count: Crescendo clicky firmware by TK - #22 by beam0
What am I missing?

Indeed, it is not there, but it works! It works like in Biscotti, in which we can make that long press to get back to the lowest setting!
I will check again tonight and eventually make a video!

Mike, here’s a video with a demonstration of Crescendo.
You will see what I mentioned: a longer press from turbo (after being in a level above ML) or from the special modes (after jumping from a level above ML, as well) will take us back to ML again.
I corrected a post above, where I mentioned that after this long press and being on ML it would stay there. I confirmed that it is not the case, as it restarts ramping after being on ML (you can also notice that in the video)!

Hope it helps, in some way :wink:

The long tap you mention is simply turning the light off. Every time you start up in moon you are powering up the light after it was off. It won’t matter if you do your long tap or have it off for hours, that’s power up behavior. It’s exactly what pc_light described.

So I still say that Crescendo has no long tap. If you tap and hold longer than a quick tap the light turns off.

Ok I got it now! :wink:
By this time you have probably perceived that I don’t know much about this so that “long press” for me was that, and not a “turning OFF” :stuck_out_tongue: Now I get it!
I saw pc_light explanation but I was not putting it into perspective :person_facepalming:

Still, for me is a nice thing, as we can back to the ML mode independently of the mode or level we are in :wink:
Sorry for the misuse of terms :innocent:

No worries! As I mentioned to pc_light, I like it, but don’t want it permanent. I’ll make it a setting than can be enabled/disabled.

Cool :sunglasses:
:beer: :beer: :beer:

I don’t know if Crescendo has it, but there has been some work done with switch timing for clicky switch drivers, allowing a range of “Short” and “Medium” and “Long” presses. Somehow the driver counts the decay between the time the driver loses power and when power is resumed. If it is X amount of time, it is counted as a “Short” press. If it is XX amount of time it is “Medium” press and if it is any more than that, it is a “Long” press, basically a complete off cycle.

Different terms used I guess. I have the exact same functions but I call them short press, long press and off. Short press is up to 1/4 second, long press is between 1/4 second up to a full second, and anything longer than a full second is a power off cycle. The OTSM method allows rather exact timing. Old fashioned OTC is more difficult to get exact timing for multiple press durations.