*BLF LT1 Lantern Project) (updated Nov,17,2020)

It looks great! I hope Den’s arrives soon! :partying_face:

This sounds great. Would it be an on/off toggle option somewhere in the config menu?

Could sunset mode make use of auto-tint if enabled?

Could sunset mode have an adjustable ‘starting’ output, and an adjustable runtime in 30-minute increments like candle mode’s timer?

Is tint adjustable within ‘special’ modes, or is tint set where it was before entering them?

wow, great questions!

Thanks for the pics! I just ripped my shirt off.

Form following function -
This thing looks like business! No fake marketing, chrome, bottle openers, compasses or cup holders to add more useless “features” to cover for inadequacy.

Love the tint ramping -
I will almost always use this on the warmest setting, but the fact that this will ramp is SO impressive.
I just got up and walked a circle around my chair for no reason at all!

The faint glow of the switch is a perfect touch.

I am in for the whole shebang, accessory kit and all.
I hope the optional accessory kit includes:

  1. EVA molded protective soft case (very inexpensive from China)

2. 4 18650 cells

3. MOST importantly a mountable shield/reflector to allow light management for something less than a full 360 field. Our usual crew doesn’t normally want 360 illumination. On most trips, we block 90 - 180 degrees of the output glare so our night vision is not impaired by the direct light while we sit by the fire. The ambient light from fire and lantern is more than enough to see by and walk around in indirectly lighted areas. With a white reflective surface on the non blocked (inward reflective) side of the shield the efficiency in the lighted areas would actually be higher allowing the user to select a lower output setting enabling longer run times and higher output to the lighted areas.

I am eyeballing the amount of frosting on that diffusor while confident this will be thoroughly checked.

I’m thinking auto-tint would probably be enabled if you ramp to the end and keep pushing after it stops. Then to turn it off, ramp back into the regular CCT zone to go back to a steady tint.

Sunset mode isn’t configurable yet, but I’m hoping to fix that at some point. It really should be sharing timer code with candle mode.

Sunset mode and all other special modes use the configured color temperature automatically. As far as the UI code is concerned, the output is controlled in two dimensions — perceptually-linear brightness, and tint. Most modes only set brightness, so the tint stays the same in all modes.

Tint is adjustable in every mode except momentary and “off”. But I noticed just now that it’s super weird how it adjusts in muggle mode, so I should fix that. Adjusting it in lockout mode is a bit weird too.

The tint ramping thing works totally independent of the rest of the UI code, so it’s kind of a global mapping which applies everywhere. If a button event isn’t handled by the active mode, it’ll “fall through” to a lower layer… which in this case is the tint-ramping handler. And since the “click, click, hold” event isn’t mapped in most modes, it falls through and does tint ramping instead of a mode-specific action. This works because FSM is a stack-based state machine — multiple states can be stacked, and the event handler goes through them in top-first order until something returns an “event handled” response. In this case, I simply put the tint handler on the stack first at boot time, below everything else… and it stays there permanently. This lets it work in all modes without the need to modify any of those modes.

So, here is what we should do for options:

1. Lantern only.
2. Lantern + 4x18650.
3. Lantern + 4x18650 + carrying case + (if possible) aluminium diffusion sheet.

What about a charging cable? Personally I think a cable is more important than the batteries. I don’t want to settle for low tier Sofirn batteries. I don’t really need the cable, but I think most people might need one, especially if buying the case.

The cable would be included in all versions obviously…

A flashlight that is supposed to use 4x cells should have a USB cable included.

I can understand with an 1x18650 flashlight and a micro-USB cable, since there are way too many m-USB cable on this planet already.

But, until it becomes as widespread as micro-USB, every USB-C light should include a cable, batteries or not.

:+1:

If this lantern is offered with an adjustable/removable deflector I would be in for several lantern/kit packages. The common discussion within our group for many years worth of outings has been the lantern/light level and whether or not it is shining in anyone’s eyes or not. It would be a shame to have to rig a deflector as an afterthought for such a refined piece of kit.

Thanks for the detailed explanations! Tint adjustment sounds like it’ll be intuitive to use.

This seems like a great way to toggle auto-tint.

Nice! :+1:

BTW, what does lightning mode look like with auto-tint enabled? Warm, dim lightning bolts and cool, bright ones? :smiley:

I’m so glad you got a pre production copy you can play with and fine tune your firmware. This tint ramping sounds very exiting, but I’m sure will take some polishing to work well. I can’t think of anyone better to pull it off.
I really like the auto tint idea.
I like to have a flashlight on low moonlight as a nightlight and quickly locateable in the event of an emergency. Any idea how efficient this light will be when left on in lowest mode? With 4 x 18650 and low current, I’m guessing it should last 3+ months.

Dont worry! I am working on a host of accessories already for the lanterns accessory kit. :+1:

Having been using the tint ramping firmware for a few months now I do like the idea of the auto tint however I am not sure I like the idea of “pushing” past to edge to set auto tint. Often I’ll find myself in a lower mode that doesn’t use a particular channel in low but it turns on later as I increase brightness. So I’ll often ramp for a while to one side to know I hit the edge.

So given this I’ll offer an idea. How about setting auto tint the same way we set step ramp? A predefined number of clicks or hold combo would set us in auto tint and disable with the same combo.

  1. Lantern + carrying case + (if possible) aluminium diffusion sheet.

Ain’t nobody got time fo dose battrees.

  1. Lantern + 4x18650 + carrying case + (if possible) aluminium diffusion sheet.

I’ve got batteries. :slight_smile:

I don’t know yet, but yes, that’s how it should look.

It looks like about 5.5 mA (3.5 months) on moon, but that’s with all 7x7135 enabled. It should be a bit lower with fewer 7135 chips. And if I understand correctly, it should ship with 4 or 5 chips enabled per channel.

Or there’s standby mode with the button on, which is about 0.1 mA (~16 years) at the brightest level.

That’s why I’m planning to add a blink when it hits the end. I’d want to add it anyway, because it’s hard to tell where the edge is… but it can also help make the auto-tint thing more intuitive. Hit the edge, keep pushing for a full second, and then it’ll go to auto. Something like that, anyway.

Can I please be added to the interested list. Thanks.

Please add me to the interest list. Thank you

@Mr.Scott and others, don’t forget about the general public.
They quite literally need this, so I’m not going to remove batteries for this.

The accessories will probably be sold separately and for cheaper if you don’t want to get 18650s.

please add me to the interested list :slight_smile:

Definitely interested here.