Oh, er, BTW… the strobe brightness isn’t adjustable. It’s hardcoded to use full power on FET+1 lights, or use the highest regulated mode on FET+N+1 lights. So with the FW3A, the strobes run at about 800 lm.
This is, of course, adjustable if you modify the code.
Lightning mode pays no attention to FET vs regulated modes. It spans the whole brightness range… at random.
Looking at it now though, I did find a small bug. The range is level 2 to 143, but it was intended to be 2 to 150. So I just fixed that.
It won’t hit the highest level very often though, because it’s random with a low bias. This makes most of the flashes less bright, and the really bright ones only happen once in a while… like in a real storm. When I was writing that code, I had an actual lightning storm outside for comparison, so I adjusted things to look like what I saw out the window.
@StephenK — excellent work! I’m intrigued by your results. On your site is there a video showing a little of how you produce these?
I used to work in meteorology while serving the USAF. I observed many lightning storms. I have to say, the FW3A lightning mode is very convincing! I’m very curious to know what kind of mathematical randomizing formula you came up with for it. Naturally, real thunderstorms can have long gaps between lightning, so yours are shortened a bit for user satisfaction. But it’s nicely done.