That how I configured my HDS long time ago and never changed because I still find it convenient. Momentary activated, 1H is the lowest level, 2H is the burst level. There is a slight delay with 2H though.
But my HDS is 100 lumens max and I donât know if I would do the same with a âpocket rocketâ EDCed. Iâm pretty fine with the 2 (low) levels momentary of Anduril.
I like the improved ability of putting a strobe mode into momentary. This will be another improvement for light painting photographers, a market in which the FW21 and FW1A are fairly popular. I would like to see adjustable strobe brightness too, but that might be asking too much, especially if you are trying to simplify the UI! I have heard many complaints for light painters that it is too easy to press the wrong buttons and completely messing up the settings.
BTW - The newish Light Painting Paradise Lightpainter flashlight currently has the best UI for light painting.
In the abstract I think it would make more sense to have lockout at 3C, but I would keep it at 4C. My reasoning is that not only do Anduril 1 and Narsil use that, but other lights seem to be adopting it too. We will never have consistent shortcuts across all user interfaces, but it is nice when they develop, and is worth encouraging.
Exactly. Thatâs why Iâm not sure. By itself, Iâd say itâs an upgrade to make lockout shorter. In the context of larger trends though, Iâm not sure if itâs a good idea or not. I didnât do it last time because I wanted to maintain cross-UI consistency⌠and Iâve kinda regretted it ever since. So maybe I can do it this time, or maybe I shouldnât, for the same reasons as last time.
Most valuable clicks are :
1 click
hold
double click
click&hold
Using firmware where battcheck is click&hold from off, so you need to press only twice. Or you can use it for lockout
My main concern is that a locked out light should always stay locked out until I unlock it.
I would not want my light to "exit" lockout mode unintentionally while it is in my pocket or bag after something accidentally pressed against the switch a few times.
I prefer an electronic lockout (click sequence) instead of a mechanical lockout (untwist parts) unless I am storing the light for a long time period (and want to avoid parasitic battery drain).
I am not opposed to using one click sequence to "enter" lockout mode and a different click sequence to "exit" lockout mode or to click sequences that are different from other user interfaces but I do understand that consistency is preferable when possible.
If the same click sequence is used to both "enter" and "exit" lockout mode, then I am more interested in a lockout mode click sequence that may be harder to use but very unlikely to accidentally "exit" rather than a lockout mode click sequence that is easy to "enter".
Mashing the wrong combinations is a user issue. This can be alleviated somewhat through design but ultimately the user needs to hit the right combos otherwise its not really an input output system just a mash and hope system.
Anduril 2.0? Sounds great to me! The future of flashlights is exciting because it just keeps getting better. Iâm waiting for a massive shift in thermo management where higher power can be sustained for longer periods of time, like a moving diaphragm that draws in cooler ambient air and pushes out the heat. Just thinking out loud. Go ToyKeeper
Iâm still not sure about 3C/4C for battcheck/lockout or lockout/battcheck.
4C makes lockout harder to hit by accident, but also harder to use. And on some lights, it gets used a lot because the lights turn on easily by accident. So it seems like itâs worth optimizing, to make a common operation easier.
The main concern I have is compatibility. It could be a pain for people who switch between old lights and new lights. Most of Anduril2âs other changes are less likely for people to trip over, or at least wouldnât happen as often⌠but lockout is used quite a bit.
Iâm using a FW3A at work about everyday and always twisting/untwisting the head because itâs faster than 3C / 4C to lock / unlock it.
Hitting 3C and 4C doesnât make a great difference pratically because 4C only needs a fraction of a second more. What would make a difference is if the flashlight was automatically turned on after unlocking it. With this feature, it would be better to lock / unlock it with 4C (harder to hit by accident).
I agree with this, I personally prefer loosening the tailcap for lockout, BUT, I would actually use the digital if it was âimmediateâ in the lightâs activation afterwards.
For example, it would treat the 4th click as the same as 1C when you release it, and go to your memorized mode. Or, if you hold the 4th click, it will act as though you are doing a 1H and go to the bottom of the ramp. Lastly, if you add a 5th click, 5C, then it will behave like 2C and go to the top of the ramp⌠I donât know if I explained that clearly, but to me, that makes the most sense as far as usability.
To summarize, I would make Lockout into more of a 3C + standard operation (1C, 1H, 2C, etc.). This would be very easy to remember because all you have to do in lockout is⌠whatever you were going to do, +3C (in front).
This would effectively remove a pause and 1C from the current process, and be much smoother, I think.
Anduril 2 already turns on while exiting lockout mode. It also has an optional function to automatically lock the light after being in âoffâ mode for N minutes.
So the question is about which of these two styles it should use:
Faster style
Off 3C -> Lockout
Off 4C -> Batt check
Lockout 3C -> On (memorized level)
Lockout 3H -> On (ramp floor)
More compatible style
Off 3C -> Batt check
Off 4C -> Lockout
Lockout 4C -> On (memorized level)
Lockout 4H -> On (ramp floor)
Additionally, to configure the auto-lock functionâŚ
Lockout 5C -> Auto-lock config menu (choose how many minutes before it locks)
Lockout 5H -> Disable auto-lock
⌠and to configure aux LEDs:
Lockout 7C -> next aux LED pattern
Lockout 7H -> next aux LED color
The faster style spaces apart the lockout mode functions so they all have a gap between. 3/5/7 clicks. The more compatible style would be 4/5/7 so the user is more likely to get the wrong thing by accident. However, the auto-lock thing could be moved⌠perhaps to 10C/10H. Then itâd be 4/7/10 clicks.
The slower / more compatible style also increases the chance of accidentally going into momentary (5C) instead of lockout (4C), since they would be only one click apart. Itâs a complaint Iâve heard a few times, that people end up in momentary and then canât figure out why it wonât unlock.
In any case, turning the light on from lockout is faster than before. Instead of 6 time units (4C, pause, 1C), itâs down to 3 or 4.
Clearly I didnât read before I came up with and typed all of that⌠now that I went through all that explaining I realize that of course you already thought of that! , because youâre Toykeeper .
I would prefer the faster option, because quickly getting from lockout, to light, is the whole purpose of the change.
Is the timing in Anduril 2 the same (from lockout) as when unlocked now, to where if you click your second click within .5 second or so after the light is on, it still jumps to the top of the ramp? (so like 3C + 1C to get to the top of the ramp quickly from lockout)?
The button mappings so far are listed in a table at the bottom of the manual.
It doesnât currently have a shortcut from lockout to off. Unlocking the light turns it on, and then one more click turns it off. So itâs still 4C (ish) to return to off mode, but with a pause before the final click.
No, it doesnât currently have a shortcut from lockout to ramp ceiling. Itâs an option Iâve been considering though. Was thinking a couple days ago about giving lockout the exact same button mappings as the âoffâ mode, except with 2 extra clicks at the beginning. Basically, it would handle the first two as a momentary moon, then pass control to the âoffâ mode to handle the rest.
This would kind of get in the way though, like instead of 7C to configure aux LEDs, 7C would take the user to momentary mode. Itâd be 9C for aux config, and unclear whether thatâs for âoffâ mode or lockout⌠and then maybe 11C for lockoutâs aux config? And 5C would take the user from lockout mode to ⌠lockout mode. No point in that. After doing something like batt check, it would then go back to the regular âoffâ mode instead of going back to lockout, so it might need an extra facility to track whether the user wants the regular âoffâ mode or the safer-but-less-convenient lockout mode when they turn the light off.
Basically, itâs an interesting idea but it has some odd side effects and brings up questions I donât have answers for. So for now I think maybe lockout should only have direct access to the core ramp functions â floor, mem, and maybe ceiling.
Thanks! Hmm, I have never needed to go from Lockout -> On, but I always use Lockout -> Off. But itâs no problem, I can flash my own lights to do that.