[Design with Terry]Wurkkos TS32 15000+ Lumens Flashlight Concept

Ramping between flood and throw is a terrible idea, IMO. Most will want instant access to flood or throw. I would hate to have to ramp through flood to get to throw and vice versa. While Anduril can be modified for use with two separate channels, Wurkkos already has the physical driver from the HD20 that has everything needed aside from a few Anduril bells and whistles. My suggestion is to work with Toykeeper and develope an Anduril type software for the HD20 driver. You could use it in the new dual led headlight as well as this one. No need to reinvent the hardware wheel. Just design new treads for the tire. A simple solution not requiring new driver hardware to be designed.

As for the LEDs, great choice in SST20 and SFT40. Just make the flood available in 2700k and 4000k and the SFT40 in 5000k and 6400k. Like a warm edition 2700k/5000k and a neutral edition with 400k/6400k. LH351D would be a great option as well for the flood with a little more output and, I think, less heat compared to SST20.

You’ve taken care of the finning and everything else. 3*21700 cells. By backlit buttons they mean the switches with led backlighting that you already use. If you keeper helps design the UI, you could use RGB in the switch if the hardware allows. Even without RGB in the switch, you could use the green & red LEDs you have already to blink out the exact battery voltage instead of the main LEDs. Whole voltage in green and tenths in red. Two step lockout like in anduril2 should be a must. Click for moon and click hold for low. I love that feature.

Just keep things simple. Don’t overcomplicate and work with what you already have. New code for existing hardware is always the best choice when it already does what you need.

This is the answer we need, thank you Johnny Mac, you are an amazing human

The HD20 interface would be nice if free from the known bugs. It is essential that mode memory works reliable on both channels. Triple click for switching is a good choice.

I seem to be the odd one out here but I would probably make use of different flood/throw combinations. Sometimes you want lots of throw but need a little more light at your feet.

One option would be to allow this to be user configurable, like brightness ramp speed. This makes Anduril more complicated, so doesn’t come without down sides.

The you could set it like this:

  • 0 - immediate switch between flood and throw
  • 1 - still only flood and throw available but a quick smooth transition between the 2 for effect
  • 2+ - slow down ramp speed so you can pick any combination

the whole discussion about the beam ramp is because


I don't have any 2 channel flashlight, if I want to see something far, I just go for TURBO. So from my perspective it was ment just as digital zoom feature, and we just set it once to our liking (not something for active use).

We must first discuss if we want

  1. no beam ramp, all led go 100%
  2. some implementation of beem ramp, it could be even instant on 3 levels, 100% flood - 0% throw, to 50% flood - 50% throw, to 0% flood - 100% throw, to preserve flood and throw working at the same time.
  3. beam ramp, by ramping.
  4. two channel flashlight, and instant switch between throw and flood.

    I'm good with all, it will just change, if I use this feature actively, or just one in a while, depending on where I want to use it.

My vote is instant switching. I see the appeal of being able to ramp between them but I think the slow ramp would be annoying and instant switching would be better.

I think the best solution is to include a flat top cell adapter like Convoy does with the 4X18A and 3X21A.

Thanks Dave for the great suggestions, hopefully it will go well with support from you guys.

I’m impressed Terry. The first pass design is pretty well executed IMO. I really think the SST20 and SFT40 combo is the right one. Arguments could be made for LH351D, most notably the availability of 5700K 90CRI to better match the SFT, but the 3535 footprint allows this to be an option later.

Only idea I’m going to throw out there is a dual switch UI. One for throw, one for flood. Both with the same FC11 or Anduril UI. Already have two output channels, why not have two input channels? Curious what others think here. I can see it both ways.

That is really helpful, and we can also supply button top 21700, then we don’t have any issue with the battery.
Thanks Toykeeper for pointing out this potential issue, and tactical_grizzly for solution to solve.

Hi all, thanks for your constructive post/suggestion, now I am chating with Toykeeper about the throw/flood ramping, maybe not smooth from throw to flood, but ThrowOnly—-FloodOnly—-Throw&Flood(3 emit styles) similar to tint ramp of LT1 Lantern, once emit style is selected, you can ramp from 1% output to 100%(this part is still unknown, should be workable, but still need confirm from ToyKeeper), feel free to comment how you think about this.

Please join us, comment, speak out your idea, and let’s make another great light to this community.

Hereby, I would like to thank Toykeeper a lot, words can not express well.

please be sure to have a high bevel, between the threads and the o’ring, as in TS30s 



On DL70, one o’ring is protected by bevel, but the second o’ring is right next to threads…



You can thing about double o’ring for this flashlight, as in DL70, but it’s not necessary

Seems like 2 switches, one for flood, one for throw, both with their own Andruil, might meet the needs of many customers.

In the FD65, the switches are for starting at low or high from off, and after on, and a short press of either ramps one mode lower or higher. Instead, one switch for flood, one switch for throw.

I’d really prefer an aspheric, or very tight TIR for the center LED, like the Olight marauder 2.

I like that idea of three steps (all throw, half-and-half, and all flood). It will still allow the use of both channels at the same time without taking too long to ramp between like it does on BLF LT1.

A few suggestions to make the light really high quality:

Regulated constant current driver.
Battery charge cut off around 4.14V. There are so many lights that needlesly push the batteries above 4.20V. The gain is minimal and the battery life is deminished.
Low Voltage Protection around 3V. The same as above + I have it when a light will keep going forever on 1lm, draining the last remnants of the battery. Let it turn off once it cannot sustain Low mode.

How many Amps will the Power bank function be able to give? With phones that support PD being the norm now, a PD supporting power bank at higher than 5V would be fantastic. Is there such a control chip that can be incorporated in the driver? It would make light realyl stand out, as there are a few lights now that have Power Bank fucntionality but none that I know that can do more than 5V, 2A.

Agree with you, ramp from the middle seems better.

For the center led, how about using the new XHP-50 “Hi” version (XHP-50.3), is like the SFT you are currently planning to use but brighter.

It’ll require a boost driver. The HI won’t come in 3V and surface brightness will not come close to the SFT without one bad-a$$ driver

Yes, new products will apply the design of TS30.

Oh, er, another possible method to control it, without making it slow, is to just make the tint ramp faster. It currently does 255 steps at 62 Hz, so it takes about 4 seconds. But it could skip several steps per frame and ramp in like 1 second instead. It’d just be harder to precisely pick blends in the middle.