was reading the section on batteries, it allows for weaker cells. In time, I would appreciate a recommendation on cells. This will be a fun light for those who love to tinker
This Meteor utilizes a complicated boost circuitry with an MCU not easily re-flashed. Tinker with it? Good way to go BOOM!
Seems to me this is one of the best lights to leave alone. And I aim to do just that. Well I do aim to try to leave it alone. For a while. Probably. If I can. We’ll see.
well, allow me to rephrase that. Didn’t mean tinker, as in modifying it, meant tinker as in playing with that UI! I love modes, bells, whistles, etc. This could keep me busy for quite some time it appears! Appreciate the red flag however.
I have to admit, not being a fan of blinky modes I was thinking all the options there were just a waste of time…. wrong! It’s pretty neat! The button can be used to blink, several varieties of blink/beacon/strobe in the emitters, and the ability to set the blink from the current power level is just too cool! Like, if you’re in moon mode, you can start an SOS at the same level! I’ve never seen blinkies do anything but 100%, so that’s pretty awesome.
The RGB button is pure genious! I’ve had a couple that light up green when charged and go red when low, but the variety here is so cool! So yeah, I really do appreciate all the effort that has gone into this one, even if it’s a bit daunting in it’s complexity.
I’ll figure it out. Resistant to change, it runs in the family.
As far as I understood from the discussion at fonarevka the microcontroller monitors all of this and will not let them explode. But of course it is better to four identical
Mixing cells with different capacities/chemistries/IR is a really bad idea. And seeing as the cells are in parallel there is no way for the light to monitor the health of each cell individually.
This is a very high power light, if you can’t feed it 4 matched high power cells to take advantage of it fully maybe hold off buying it until you can.
It’s not a good idea to connect mismatched cells in parallel. The MCU doesn’t even matter; the cells will equalize each other simply by being connected, and if they’re mismatched the equalizing process can cause fires or explosions. I’ve actually made fire this way, when I accidentally connected a couple mismatched cells in a config similar to what the Meteor uses. It took only a fraction of a second.
Get one set of four identical cells, and make sure they always stay together and get charged together as if they were one.