Review: Noctigon Meteor M43 6300 lumen 12x XP-G2 Flashlight.

Thanks for another fine unique review.

I have to wonder what the idea behind the UI is as Dale also had trouble with it also. I think for 90% of us that four modes is plenty with three being ideal.

One question from me, fried blind vermin for dinner or is just a couple of poor puppies that have spots in their eyes wondering around not knowing where they are?

Those were deer… So you’re spot on calling them vermin. I feel like the herd needs more thinning around here. Can’t have a garden or drive at night. They’re best in a deep freeze.

I dunno… I talked to hank via pm about the UI. It’s just different, and it’s something you’ll have to get used to if you want this light. And to be honest nothing comes close in performance for the price for this light. He suggested I should have used UI 1. Well the holding 6 seconds to keep turbo on was the reason I didn’t like it. It’s a momentary turbo. But the thing is I held it for more than 6 seconds a few times… Got frustrated and went onto the next UI. It was most likely operator error… And he said I was probably in the wrong UI… Which is possible I guess. Anyway… I’m not new to programmable lights… You remember all of my RAyus reviews? Anyway since I didn’t have the light for long it’s possible I needed a few more days with it to understand it. I don’t mind shortcuts either, but for my preference Id like easier access to medium. A double click to high to me isn’t much use. My runtime tests proved that high and turbo don’t differ much in runtime. You might as well skip high 1. To make this light more useful easy access to lower and mid modes is preferable. Moonlight and low 1 are wonderful… But not quite bright enough for indoors if you need a bit more light. And like I said… There’s probably an operator error (me) issue too. We’ll see when more people get them in their hands. But dale is a good example… He hates the UI but is buying the light anyway because he understands it’s the best value for the money of any light. Plus I just have an opinion at the end of the day. I don’t program lights or build them… The light just has a different UI that has a slight learning curve. It’s not my favorite but I don’t hate it.

Excellent review. I sold my Nitecore TM26 to fund this, but I think I'm going to wait. Hopefully Hank will incorporate the new XP-L Hi Intensity emitter in the near future.

Good choice… If I could pick just one lumen monster it’d be this.

I am very excited about the Meteor, and I will get one once updated. I'd like to see a more basic UI though. The current version seems a bit complicated. That said, I still plan on getting one even if the UI isn't made a little more basic.

The constant dimming throughout the runtime is susprising, i thought this light was regulated, it doesn’t seem to be the case unless it’s a result of the 50° default temp control, bummer :frowning:

Edit: Thx for the excellent videos Mhanlen btw

Is it fading through the modes? Looks lovely!

Well look at the Sanyo… It seems like it has a smoother drop in output… Quite possibly because they aren’t supplying the light with as much current as the LG batteries. The one problem with speeding up the footage is that it is way more noticeable because it usually it a gradual fluctuation that happens over a few minutes. I know because I’ve watched segments of the full length 36GB runtime and it’s hard to tell its dimming and getting brighter if you sit and watch in real time. If there was anyway to compress the file to make it more upload friendly I’d upload the whole thing… Otherwise it’d take probably 24 hours or so.

Yes it is… It’s like a quick and smooth ramp when you changes modes… It’s kind of cool.

I watched the video again, actually after around 10 minutes on both the lg and sanyo the output seems to stabilize, dimming doesn’t seem to occur anymore before the batteries are nearly empty, my bad.

mhanlen, superb video skills, as usual. Now you’ve spoiled us with these video reviews, I simply can’t watch any others.
Have you thought of adding music to the video, like in the background? Just a thought.

My reviews used to contain music. After a copyright dispute or two and people leaving pretty mean spirited comments here and on my YouTube page… I decided against it. I have thought about doing it again in the future… In fact I prefer music to myself talking… But we’ll see. I don’t have any lights on the horizon for now… So this may be my last one for a while. It’s simpler and faster without music honestly. Plus it’s hard to pick out 2 or three matching music numbers for a 12 minute review that often flow together.

I’ve also noticed that I’ve had three thumbs down in the span of less than 24 hours… Which believe it or not is a new record for me. I must have done something wrong in this one.

Hey mhanlen,

I think youve done a great job!

background music makes it taking a lot longer... I sometimes do a little video here and there, and did one of my sister`s wedding.. I took hours and hours for searching for interesting background music/sound effects.. and it takes hours to match it with the video as well etc..(the total video length was about 40 minutes)

I know I am not a videographer, so it might take other people much less time, but the way you did it was great! Even without background music..
Its another skill to know "how to use" background music. its not just that simple!

Yes… Im playing it safe by not adding it. It doesn’t take me that long and YouTube now offers a ton of public domain stuff… But there’s a lot of it and I need to sit down one day and sift through it. I do plan on adding music eventually but I want it to be right for the videos.

I left a comment and a thumb's up on your video :)

I still don’t get why video runtime tests were chosen over a simple light output chart. It doesn’t need lumen #’s, just percent values. That fixes the issue of the sudden drops seen on sped up video, shows far more, and is much easier to do too.

I don’t get why when everyone else does them, that it’s a problem when I do them this way. I know you “don’t get it” but I much prefer a video of a runtime, a video of a mode demonstration, a video of a beamshot… Than numbers graphs and figures. There are a ton of other reviews… In fact most other reviews that do it that way that are perfectly valid alternatives to mine. Thanks though, I do appreciate that you think I’m wasting my time.

The three thumbs down would have been from, Fenix, Imallent and Nitecore. Their flashlights are now overpriced and obsolete.

Not for your video, its Hollywood quality. You have a knack for setting a scene and a mood. Not something just anyone can do. Or the thumbs down could have been some jealous people, miserable in their lives.

I’m not insulting your process, just trying to understand why. I see the value in beamshot vid and mode demo vid, but not the runtime vid. To me it just doesn’t seem to have barely any value.

Why are beamshots necessary on anything but a white wall (to see beam pattern) when you can just write down some numbers off your lux meter? That’s like saying outdoor beamshots have little to no value. Plus it actually saves me time. I can verify exactly how long a light runs by hitting record on my camera and leaving. And considering it’s sort of hard to tell what 10% or 5% or 17% on a graph looks like, I feel like it has value. What does 2100 lumens look like versus 2000 lumens? Is there value in that? Does it matter? Can you tell a difference visually? I don’t understand why you don’t understand. I know numerical values will also help too… But I don’t have a lux meter… And I guess the most accurate way someone could tell would be to put a lux meter in the frame to see the percentage, right? I dunno it seems like these sort of things are all very number heavy, when a flashlight is something you turn on and use to view things. You walk around with it and explore, you let it run. Oh and I can do these tests while I’m working on other things, so I don’t have to sit around and wait “x” number of minutes to walk into a room and write down a number. You may disagree- but I sort of skip over graphs… But there are going to be tons of graphs for this light, so you can go look at those graphs and not waste your time watching my run time tests. I completely see the merit in graphs, but what I don’t understand is why you think my particular version of the runtime test has no value, especially when it shows you exactly how a light behaves when you leave it running.