Price permitting, I am interested.
Apparently, for me, “One can’t have too many” applies to lanterns too! Ah well. I’m in.
I’m interested if this project yields improvements over the lt1s regular version. The ability to light up one side is great. Having tint ramp in addition to red is nice.
So I’d want to keep the half on ability in addition to having the warm, cool and red channels merged into a single tint ramp. So once you’ve gone smoothly from warm to cool, you start going from warm to red. Mixing white with red is useful at night.
I’d also like an interface with more than one switch. Either two switches or a dpad. Dpad up and down for brightness and left and right for color temperature. This should be doable, given how Anduril is written. Otherwise, this many functions require lots of complicated tap shortcuts. Users are forced to write and compile their own fork, with things like a ‘both channels fully on’ toggle. If something already requires 4-5 taps or more, adding a third channel will just make things unusable.
I take one
That wouldn’t be Anduril anymore, which is the whole purpose for making an LT1S “Pro” version. LT1S Pro should use Anduril with a single switch and as few modifications to the UI as possible, to satisfy the users who complained about LT1S not having Anduril.
You are right that there’s a lot going on here to be run by one switch thoguh. Perhaps an LT1S V2 will be in order in the future and that model can have multiple switches (or even rotary dials) for control of the various features. That would make it much easier for the average consumer to use.
Great. Mrs can have the LT1S and I’ll grab the PRO!
Interested for sure.
If the name of the game is part reuse, that would explain the choice of 519a. Reusing the lt1 mpcb. I’d have liked to see Optisolis myself, as the unit cost isn’t very high, and the larger number of leds make the light spread more even, which make the ‘half-emitters on’ mode work as well as it does.
The red could at least be merged into the main tint ramp. That would add red mix functionality, while making its use less complicated than on the current lt1s.
Interested
The UI needs to include Candle and Sunset mode in the Simple UI. A user shouldn’t need to unlock the Advanced UI to use these modes on a Lantern.
Anyone savvy enough to use those modes can take 10 seconds to put it into advanced mode.
Anyone savvy enough to use those modes can take 10 seconds to put it into advanced mode.
I’m a business owner and trust me, you want to avoid customers getting it into Advanced.
It should be accessible in the Simple UI. All the strobes should be excluded, who uses tactical strobe on a Lantern?
Then why not buy the non Anduril version??
Then why not buy the non Anduril version??
I already stock it. I enjoy the Nichia 519A and 660nm Red.
I enjoy the Simple UI of Anduril, but it does require tweaking so that Advanced isn’t something you need for Candle and Sunset.
I may just not stock it, what I’m suggesting has been asked for by a lot of people already on the original LT1 and LT1 mini threads.
Ditch the strobes and any unnecessary modes for a lantern and add candle and sunset modes in the Simple UI
I’ll take one or two of these if they’re ever produced.
The UI needs to include Candle and Sunset mode in the Simple UI. A user shouldn’t need to unlock the Advanced UI to use these modes on a Lantern.
Candle Mode (and the other blinkies in that rotation) and Aux Config are enabled in Simple UI for this and a few other recent Sofirn builds. Its enabled with a flag I created (at Barry’s request) called USE_EXTENDED_SIMPLE_UI. I could add Sunset mode as well, but I feel like at that point we’re most of the way to Advanced UI.
Interested.
Anyone savvy enough to use those modes can take 10 seconds to put it into advanced mode.
I agree. The Simple UI should be kept as dead simple as possible. Even lockout & battery check can be confusing for some users.
Stoopid question : what tint is the 519A? 5000K then dim/mix with 660nm?
Stoopid question : what tint is the 519A? 5000K then dim/mix with 660nm?
I believe it will be 2700K to 5000K with tint ramping. Red isn’t mixed in with the white, I considered it a distinct output channel.