This may be a good thing? - 4 lights vs. one may be seen as doubling the reach not quadrupling it. The quad as you described will be more as throwy as each of the contributors? If each of the individual lights is dimmed to a quarter, the combined illumination at a distance (and the ANSI distance) should stay the same as a single not dimmed light?
I thing using the distance in the âthrow indexâ should just compress the scale. But as @14500 mentioned, may not be as easy to compute (but may be mor intuitive) - it would de-emphasize the differences between lights.
For example, the difference between Spot and Flood in HS21 in cd/lm is 1 vs 10. Spot is not 10 times more spotty, intuitively. Itâs somewhat sportier⌠On a square root scale that would be a factor of around 3 which would align more with the visual experience.
Using my lights list from above, that would be in â(cd/lm) units:
Sofirn HS21 Flood: ~1
Wurkkos HD12: ~2
Nitecore NU25 (2017): ~2+
Sofirn HS21 Spot: ~3
Sofirn IF19/Convoy T6 (SFT25R): ~6
Convoy 3Ă21D: ~12
Looks like a reasonable perceptual scale for throwiness to me, though maybe a bit too compressed at the higher end?
The HS21 Flood as the scale basis works well for my intuition too. The scale approximately compares all other apparent beam concentrations to this. A Mule would be some 0.5 and a bare lightbulb around 0.3 on this scale - kind of intuitively persuasive compared to 1 for HS21 Flood.
p.s. Hypothetically one could develop a similar scale anchored on physical limits rather than a headlamp I use (inadvertently). For instance,
Throw (focusing) index = 2âĎĂâx - 1
where x = cd/lm
should output zero for bare lightbulb (full sphere or zero focusing), one for Lambertian mule (like in the basic floodiest, primordial flashlight), around 3 for HS21 Flood like lights, 10 for its Spot, some 20 for T6, and 40 for 3Ă21D.
Letâs name it something sexier than âthrow indexâ for the industry to adopt it and it could be quite informative (and based on light distribution limits as @QReciprocity42 explained).