djozz
(djozz)
2
If everything is perfect, a single multiplier should work for any light source.
But there is a lot of stuff that makes it less perfect, here’s some:
-as you already mentioned, different flashlight shapes create different reflectivity inside the sphere, if uncorrected that will give an error. Your sphere is pretty large so this error is not huge.
-your luxmeter will read different for different colour temperatures and CRI. This error can easily be 10% or more for a cheap luxmeter like the Dr. Meter (LX1330B). A non-perfect coating can also add to these ‘spectrum’ errors.
-do not trust the specified output numbers of flashlights even of major brands, errors can be easily 10%.
About power levels, I have not seen clues yet that different power levels need a different multiplier, as far as I noticed even cheap multimeters have a pretty lineair response: if the light level increases 10 times they also read 10 times.
One thing that you do not mention and is quite critical for a sphere to function well, is a baffle between the input and output port: an obstacle inside the sphere that makes sure that no light from the entrance port can fall directly on the exit port. It is quite essential to make the sphere integrate the light. I hope you have one, but in case you don’t, here is how they look in one of my spheres (there are three baffles in the picture because there is an extra exit/entrance port in this sphere, you would need only one)
