They all use the same code. They use you use a different hardware profile when compiling, but the base code is the same. The Anduril.c file is the same. I compiled mine just fine using a full build of the most recent Anduril revision, and didn’t remove anything.

Like I said, Toykeeper has specific compiling instructions within the library, that contain several instruction modifiers that make it compile more efficiently.

I’m not by my computer right now, so I don’t remember what the command is, but its just as states in the Readme file