Overly designed lights. Like the features, but have set a baseline on UIs. With so many models, I strive for the “will this feel right in my hand” and “will this be easy to work?”.
So the User Interface sets the the User Experience. First criteria. Second, what is intended use? Throwers or floodies I’ll select different tint options. Thirdly, in the field sometimes forget to have charged some of these lights, an on board charging is great for the lunch break top-up. No proprietary system - ubiquitous µUSB prefered (have many cables and chargers about house, car, shop).
So just set your needs in order of importance. Some options give some added value, others seldom used.