Received mine, sand with nichia.
LEDs have erratic flickering with floor set to N= 1 and N= 2.
A leg of the TIR lens was cut to make room for a misplaced screw.
I was not impressed with the PL47 quality, not convinced by this one. Most probably my last FireFlies purchase.
The LEDs flickering is most likely not an issue with the light, it’s just a behavior of the LEDs themselves. Set the floor higher, to 3. That’s what I had to do with my SST20 ROT66.
…Well, I will receive my SST20 10W NW 4000K CRI95 tomorrow that nobody else seems to have purchased pictures and opinion will follow. I like green tint!
Thank you for the info.
Too bad, lvl 3 is a bit too bright.
I’m glad that my ROT66 nichia with NarsilM v1.2 doesn’t flicker at a brightness even lower than the E07 with floor at lvl 1.
I guess I could be the first then. I just received a reply from Jack. He said yes I could and just send him an email after I order the light, with the order #.
I wish I new what I know now when I ordered my PL47. I would have ordered it the same way.
It seems to be related to the individual 7135 chip used. Some do it, some don’t. Or at least, some do it enough to be noticeable, while others have a much much more subtle effect.
In any case, I think I found a way to reduce it further, and sent an update to Fireflies. Hopefully it will be used in lights which haven’t been assembled yet.
It is also possible to make moon lower and smoother by increasing the MCU clock speed, but that makes it use 3X as much power to produce 1/3rd as much light, and it also makes the moon mode a lot more sensitive to small changes in hardware and battery voltage.
All my MTN FET+1’s do this. I could test on those at some point if you have time and make build for me to test on my C8F. I think I usually use a Q8 hex file.
I bought some new 7135’s but it just seems like such a pain to swap them rather than just use floor 3
If you have hardware which can reliably hit the issue, it’d be helpful to get test results for a new build. I haven’t been able to test very well because I don’t have lights with flicker problems.
between 0-1 lux - floor 1, anduril-new (NO flicker)
mostly 1 lux - floor 2, anduril-new (NO flicker)
9 lux - floor 3, anduril-new (NO flicker)
With that said 1 lux on my setup = so low you would need to be within 1 ft of something to see. You probably couldn’t even see your own feet at this level. Floor 3 (9 lux) I estimate to be half a lumen.
BTW, there should be no difference between ramp step 1 and 2. The bottom of the ramp doesn’t have enough resolution to get exactly the levels it wants, so the bottom few levels are repeated. It varies per model of light, but for example, the bottom of the Q8 ramp looks like this:
The processor’s clock speed changes a couple times toward the bottom to make things more stable and more efficient, and I put the clock speed boundaries in parts of the ramp where the numbers have a gap. For example, where it jumps from 10 to 12, that’s where it goes up to the full clock speed. It’s the least noticeable place to put the speed difference, since the analog properties of the circuit blur the edges of each pulse and turn the “12” into something more like “11.5”.
That makes sense. I never saw much of any difference before or after for 1 and 2 and the light meter would not settle on even 1 lux.
I still do not see a purpose for such a low level (1 or 2). It’s so low the head of your flashlight will nearly cover the usable space you would be able to see. A novelty really. However, that’s exactly what makes Anduril so cool. You can configure the lowest level!
To put this into perspective:
Emisar D1 is 15 lux
Sofirn Q8 is 6 lux
D4S is 6 lux
E07 219B is 1 lux (no flicker)
S2+ triple w/ LED4Power driver is 9 lux
Toykeeper, is it possible for you to revise Anduril to give us double click from off to Turbo? Currenty there’s no way to go direct to turbo and it often registers a triple click if I don’t time the clicks right when I want to go from off to turbo. It’s very annoying especially when I blast turbo very often from off. I really miss that ability in RampIOS and Narsil.