Quite a few. The general concept is the same, smooth ramp plus mode group plus extras, but beyond that it’s pretty different. The code is completely new from scratch, ramping and mode group share a single UI, the mode group uses whatever parameters you want, the blinkies are more numerous and adjustable, thermal regulation is faster and too smooth to see, config options are mostly attached to the modes they affect instead of being all in one place, etc.
More information is in the FSM thread.
Dale sent me one made by ZozzV6. I don’t really know the details, but Zozz would. It’s a very tight fit; I actually had to sand it town a little to make it easier to put on.
The switch LED has three states — high, low, and off. During use (when the main emitters are on), it runs at high or low to match the brightness of the main emitters. While off, the switch LED uses user config values to decide what to do:
- Regular “off” mode: High, low, or off.
- Lockout mode: High, low, or off.
- Other modes with an “off” state (momentary, muggle): Currently just off. (might change)
To change the switch LED config, go to lockout mode. It then has a few available actions:
- Click or hold: Momentary moon.
- Two clicks or click, hold: Momentary moon.
- Three clicks: Change lockout mode switch brightness.
- Click, click, hold: Change regular “off” mode switch brightness. Let go when it reaches the desired level.
- Four clicks: Exit lockout mode.
So… if you want the switch to stay on most of the time (while off) but want it to turn off sometimes, you could set regular “off” to “low” and set lockout-mode “off” to “off”. Then simply lock the light with 4 clicks when you want the switch to turn off.