Help with my D.I.Y. Sphere Calibration

The question about calibrating a sphere, I have answered several times since 2011. Perhaps it needs to become sticky’d.
There is a very simple, scientific way to do the calibration, without guesswork about some stock lights output.

All you need is a parallel beam of light (a thrower) and a luxmeter and the formula

lux x hole area (in square meters) = lumens

The method is described here:

and also here: