EDIT: Sorry, I was mistaken. The lantern actually has 8 LEDs (see this post from DBSAR).
Only 4 LEDs. Adding an extra 2 LEDs would add several percentage points to the cost without gaining much in the way of output or efficiency.
EDIT: The rest of this post is still fine.
The lantern comes with 5 × 7135 chips enabled per LED channel. You can enable a further 2 × 7135 chips per channel by connecting a couple of solder bridges.
That would buy you something like 30% extra output (not 40%, because LEDs are less efficient at higher current). On that basis, 570lm with 5 × 7135 chips per channel would scale up to about 740lm with 7 × 7135 chips per channel.
It doesn’t come with all of the chips enabled by default because that hammers full power runtime down to about 4.5 hours, and the lantern becomes uncomfortably hot when run for long periods at that level. The temperature can approach 60°C then, compared to about 40°C in the standard configuration.
Basically, you have the option, but you have to configure it yourself in full knowledge of the tradeoffs. 60°C is into scalding territory; manufacturers aren’t keen on making their devices do that as standard.
As for 12 hours runtime: unfortunately not in this form factor. It would have to be twice the size to manage that at full power, which means it would be heading for house brick size.
Mind you, it should be able to do about 300lm for 12 hours, which is often sufficient, and you always have the option to plug a USB powerbank in as an external “booster pack” if you need full power for extended periods.
A 20000mAh powerbank plugged into a fully charged lantern should run for roughly 11 - 12 hours in the stock (570lm) configuration. With all 7135 chips enabled, it should manage about 8 hours at 740lm.
Please note that these are all computed estimates; I don’t have a lantern on hand for real-life testing yet. I am on the list to buy 4 of them though, in full awareness of all these calculations, so you can see my confidence that they’ll work nicely for me.