ZebraLight uses 4C for battcheck, so it would still be consistent with some lights.
Most valuable clicks are :
1 click
hold
double click
click&hold
Using firmware where battcheck is click&hold from off, so you need to press only twice. Or you can use it for lockout
My main concern is that a locked out light should always stay locked out until I unlock it.
I would not want my light to "exit" lockout mode unintentionally while it is in my pocket or bag after something accidentally pressed against the switch a few times.
I prefer an electronic lockout (click sequence) instead of a mechanical lockout (untwist parts) unless I am storing the light for a long time period (and want to avoid parasitic battery drain).
I am not opposed to using one click sequence to "enter" lockout mode and a different click sequence to "exit" lockout mode or to click sequences that are different from other user interfaces but I do understand that consistency is preferable when possible.
If the same click sequence is used to both "enter" and "exit" lockout mode, then I am more interested in a lockout mode click sequence that may be harder to use but very unlikely to accidentally "exit" rather than a lockout mode click sequence that is easy to "enter".
If 2C is turbo and 3C is LOCK you may need turbo and get the flashlight lockedâŚâŚ I think Itâs really dangerous
Mashing the wrong combinations is a user issue. This can be alleviated somewhat through design but ultimately the user needs to hit the right combos otherwise its not really an input output system just a mash and hope system.
Anduril 2.0? Sounds great to me! The future of flashlights is exciting because it just keeps getting better. Iâm waiting for a massive shift in thermo management where higher power can be sustained for longer periods of time, like a moving diaphragm that draws in cooler ambient air and pushes out the heat. Just thinking out loud. Go ToyKeeper
Iâm still not sure about 3C/4C for battcheck/lockout or lockout/battcheck.
4C makes lockout harder to hit by accident, but also harder to use. And on some lights, it gets used a lot because the lights turn on easily by accident. So it seems like itâs worth optimizing, to make a common operation easier.
The main concern I have is compatibility. It could be a pain for people who switch between old lights and new lights. Most of Anduril2âs other changes are less likely for people to trip over, or at least wouldnât happen as often⌠but lockout is used quite a bit.
Iâm using a FW3A at work about everyday and always twisting/untwisting the head because itâs faster than 3C / 4C to lock / unlock it.
Hitting 3C and 4C doesnât make a great difference pratically because 4C only needs a fraction of a second more. What would make a difference is if the flashlight was automatically turned on after unlocking it. With this feature, it would be better to lock / unlock it with 4C (harder to hit by accident).

Iâm using a FW3A at work about everyday and always twisting/untwisting the head because itâs faster than 3C / 4C to lock / unlock it.
Hitting 3C and 4C doesnât make a great difference pratically because 4C only needs a fraction of a second more. What would make a difference is if the flashlight was automatically turned on after unlocking it. With this feature, it would be better to lock / unlock it with 4C (harder to hit by accident).
I agree with this, I personally prefer loosening the tailcap for lockout, BUT, I would actually use the digital if it was âimmediateâ in the lightâs activation afterwards.
For example, it would treat the 4th click as the same as 1C when you release it, and go to your memorized mode. Or, if you hold the 4th click, it will act as though you are doing a 1H and go to the bottom of the ramp. Lastly, if you add a 5th click, 5C, then it will behave like 2C and go to the top of the ramp⌠I donât know if I explained that clearly, but to me, that makes the most sense as far as usability.
To summarize, I would make Lockout into more of a 3C + standard operation (1C, 1H, 2C, etc.). This would be very easy to remember because all you have to do in lockout is⌠whatever you were going to do, +3C (in front).
This would effectively remove a pause and 1C from the current process, and be much smoother, I think.
Anduril 2 already turns on while exiting lockout mode. It also has an optional function to automatically lock the light after being in âoffâ mode for N minutes.
So the question is about which of these two styles it should use:
- Faster style
- Off 3C -> Lockout
- Off 4C -> Batt check
- Lockout 3C -> On (memorized level)
- Lockout 3H -> On (ramp floor)
- More compatible style
- Off 3C -> Batt check
- Off 4C -> Lockout
- Lockout 4C -> On (memorized level)
- Lockout 4H -> On (ramp floor)
Additionally, to configure the auto-lock functionâŚ
Lockout 5C -> Auto-lock config menu (choose how many minutes before it locks)
Lockout 5H -> Disable auto-lock
⌠and to configure aux LEDs:
Lockout 7C -> next aux LED pattern
Lockout 7H -> next aux LED color
The faster style spaces apart the lockout mode functions so they all have a gap between. 3/5/7 clicks. The more compatible style would be 4/5/7 so the user is more likely to get the wrong thing by accident. However, the auto-lock thing could be moved⌠perhaps to 10C/10H. Then itâd be 4/7/10 clicks.
The slower / more compatible style also increases the chance of accidentally going into momentary (5C) instead of lockout (4C), since they would be only one click apart. Itâs a complaint Iâve heard a few times, that people end up in momentary and then canât figure out why it wonât unlock.
In any case, turning the light on from lockout is faster than before. Instead of 6 time units (4C, pause, 1C), itâs down to 3 or 4.
Clearly I didnât read before I came up with and typed all of that⌠now that I went through all that explaining I realize that of course you already thought of that! , because youâre Toykeeper
.
I would prefer the faster option, because quickly getting from lockout, to light, is the whole purpose of the change.
Is the timing in Anduril 2 the same (from lockout) as when unlocked now, to where if you click your second click within .5 second or so after the light is on, it still jumps to the top of the ramp? (so like 3C + 1C to get to the top of the ramp quickly from lockout)?
How do you go from Lockout -> Off?

How do you go from Lockout -> Off?
The button mappings so far are listed in a table at the bottom of the manual.
It doesnât currently have a shortcut from lockout to off. Unlocking the light turns it on, and then one more click turns it off. So itâs still 4C (ish) to return to off mode, but with a pause before the final click.

Is the timing in Anduril 2 the same (from lockout) as when unlocked now, to where if you click your second click within .5 second or so after the light is on, it still jumps to the top of the ramp? (so like 3C + 1C to get to the top of the ramp quickly from lockout)?
No, it doesnât currently have a shortcut from lockout to ramp ceiling. Itâs an option Iâve been considering though. Was thinking a couple days ago about giving lockout the exact same button mappings as the âoffâ mode, except with 2 extra clicks at the beginning. Basically, it would handle the first two as a momentary moon, then pass control to the âoffâ mode to handle the rest.
This would kind of get in the way though, like instead of 7C to configure aux LEDs, 7C would take the user to momentary mode. Itâd be 9C for aux config, and unclear whether thatâs for âoffâ mode or lockout⌠and then maybe 11C for lockoutâs aux config? And 5C would take the user from lockout mode to ⌠lockout mode. No point in that. After doing something like batt check, it would then go back to the regular âoffâ mode instead of going back to lockout, so it might need an extra facility to track whether the user wants the regular âoffâ mode or the safer-but-less-convenient lockout mode when they turn the light off.
Basically, itâs an interesting idea but it has some odd side effects and brings up questions I donât have answers for. So for now I think maybe lockout should only have direct access to the core ramp functions â floor, mem, and maybe ceiling.
Thanks! Hmm, I have never needed to go from Lockout -> On, but I always use Lockout -> Off. But itâs no problem, I can flash my own lights to do that.

Anduril 2 already turns on while exiting lockout mode.
Iâm really looking forward to use this.
There is only at work that I get used to twist / untwist the head of an FW3A to lock the button, but with my other Anduril flashlights, I find the 2 levels momentary of the lockout super handy. I donât know why I ended up using it like this at work. I will try to force myself to use the 4C instead of twisting / untwisting it.
I donât know if itâs only me but I find a 3C to be more âintuitiveâ than a 4C, itâs something that I can do very quickly without counting so I guess that having the 3C for something that is used very often (lock/unlock) sounds pratical.
Iâm used to 3C for Batt Check and more recently to go to Beacon but I guess that using 4C instead with Anduril 2 wouldnât be difficult to get used to.

So the question is about which of these two styles it should use:
- Faster style
- Off 3C -> Lockout
- Off 4C -> Batt check
- Lockout 3C -> On (memorized level)
- Lockout 3H -> On (ramp floor)
- More compatible style
- Off 3C -> Batt check
- Off 4C -> Lockout
- Lockout 4C -> On (memorized level)
- Lockout 4H -> On (ramp floor)
Additionally, to configure the auto-lock functionâŚ
Lockout 5C -> Auto-lock config menu (choose how many minutes before it locks)
Lockout 5H -> Disable auto-lock
⌠and to configure aux LEDs:
Lockout 7C -> next aux LED pattern
Lockout 7H -> next aux LED color
The faster style spaces apart the lockout mode functions so they all have a gap between. 3/5/7 clicks. The more compatible style would be 4/5/7 so the user is more likely to get the wrong thing by accident. However, the auto-lock thing could be moved⌠perhaps to 10C/10H. Then itâd be 4/7/10 clicks.
The slower / more compatible style also increases the chance of accidentally going into momentary (5C) instead of lockout (4C), since they would be only one click apart. Itâs a complaint Iâve heard a few times, that people end up in momentary and then canât figure out why it wonât unlock.
In any case, turning the light on from lockout is faster than before. Instead of 6 time units (4C, pause, 1C), itâs down to 3 or 4.
The 3/5/7 clicks arrangement sounds good. 10C/10H for Simple UI also, so for me and Iâm only speaking for me, the question would be more about the Momentary which would need to be reaffected to a different number of clicks.
Do people use the Momentary often ? For me the â2 levels momentaryâ of the lockout is way more usefull so I wouldnât be bothered if the Momentary would need more clicks to be activated.

Thanks! Hmm, I have never needed to go from Lockout -> On, but I always use Lockout -> Off. But itâs no problem, I can flash my own lights to do that.
Going from lockout to off isnât really very different than before. There may be no explicit shortcut, but due to the way things work out, itâs still pretty similar.
Before:
- click, click, click, click
After:
- click, click, hold, click
- - or -
- click, click, click, pause, click
They both pass through ramp mode on the way to âoffâ, but only for a moment. Itâs still four presses and releases⌠but with slightly different timing.
Going to lockout is faster though, and turning the light on is faster.
Because of this, Iâm kind of wondering if I should remap one more thingâŚ
Before:
- Lockout 4C, 1C -> ramp
- Ramp 1C, 4C -> lockout
- Ramp 3C -> change ramp style
After:
- Lockout 3C -> ramp
- Ramp 3C -> lockout
- Ramp ??? -> change ramp style
This way, for people who prefer lockout to the âoffâ mode, itâd be easier and more symmetrical to go between ramp and lockout. I would just need to move the ramp style toggle somewhere else.
Or perhaps all the lockout stuff should be on 4C instead of 3C. Still not sure.
I prefer 4C. Lockout should prevent accidental activation. Although the chance with 3C is already low, 4C is even better and just one more click and consistent with the old UI. Also I suggest to make as many config menus as possible with H.
Lockout 4C â ramp
Lockout 4H â ramp floor
Lockout 5C â auto-lock config menu
Lockout 5H â disable auto-lock
Lockout 7C â aux LEDs: next pattern
Lockout 7H â aux LEDs: next color
Ramp 1C â off
Ramp 1H â ramp (up, with reversing)
Ramp 2C â go to ceiling / return to previous
Ramp 2H â ramp (down)
Ramp 3C â go to turbo / return to previous
Ramp 3H â tint ramping (on some lights)
Ramp 4C â lockout
Ramp 4H
Ramp 5C â momentary mode
Ramp 5H â sunset timer on, and add 5 minutes
Ramp 6C â enable manual memory at current brightness
Ramp 6H â disable manual memory
Ramp 7C â change ramp style (smooth / stepped)
Ramp 7H â ramp config mode
I vote for streamlining lockout/unlock as much as possible.
3C/3H would flow better than 4 while still being too complicated to misfire in your pocket or bag.
Isnât the point of a flashlight to turn it on when you want it? If it wasnât for some familiarity of how v1 locks/unlocks now I cannot think of a reason why a 4 lockout is better.

I prefer 4C. Lockout should prevent accidental activation. Although the chance with 3C is already low, 4C is even better and just one more click and consistent with the old UI. Also I suggest to make as many config menus as possible with H.
Lockout 4C â ramp
Lockout 4H â ramp floor
Lockout 5C â auto-lock config menu
Lockout 5H â disable auto-lock
Lockout 7C â aux LEDs: next pattern
Lockout 7H â aux LEDs: next colorRamp 1C â off
Ramp 1H â ramp (up, with reversing)
Ramp 2C â go to ceiling / return to previous
Ramp 2H â ramp (down)
Ramp 3C â go to turbo / return to previous
Ramp 3H â tint ramping (on some lights)
Ramp 4C â lockout
Ramp 4H
Ramp 5C â momentary mode
Ramp 5H â sunset timer on, and add 5 minutes
Ramp 6C â enable manual memory at current brightness
Ramp 6H â disable manual memory
Ramp 7C â change ramp style (smooth / stepped)
Ramp 7H â ramp config mode

I vote for streamlining lockout/unlock as much as possible.
3C/3H would flow better than 4 while still being too complicated to misfire in your pocket or bag.
Isnât the point of a flashlight to turn it on when you want it? If it wasnât for some familiarity of how v1 locks/unlocks now I cannot think of a reason why a 4 lockout is better.
I think it would be pretty difficult for lockout to be turned off in an accidental manner (not talking about mistaken # of presses, but rather âin a pocketâ or âin a bagâ or something) due to how close together all three presses have to be. That said, if I were a user of lockout mode, it might be a bit startling to suddenly start getting lights with 3C lockout and 4C battcheck vs. the dozen I might already own that are the other way around. And not everyone can flash updates. But then again, maybe thatâs why weâre calling this Anduril 2/something else, and not just continuing to call it Anduril. Change is hard, but change for the better is worth it.
Honestly, Iâm still in the camp that strongly dislikes lockout as a principle. So maybe my opinions shouldnât count much. My D4 is a nightstand and desktop light, not a carry light, because I canât rely on it to stay off in my pocket. The D4V2 offers me a raised side switch, but thatâs adding chonk to the light around the head where itâs already a barely tolerable width for me to pocket. Even my FW3A didnât get carried before the o-ring mod, because I was always turning it on when clipping it and sliding it down the pocket. What I do use lockout mode for is night-time light. I deliberately set the stepped-ramp floor to one level, and the ramp-floor to â1â, and lockout the light at night. Single-hold is then âdark-adapted eyes appropriate and I wonât step on a catâ and click-hold is good for a slightly higher output when needed (âis that cat vomit or just a cat toyâ). I donât have to worry about blinding myself or waking my wife if I accidentally click into ramp instead of hold into moonlight (normally not an issue, but in this case itâs the middle of the night, who knows what my brain does). On a light with indicator LEDs, it would further be useful to dedicate lockout to âlowâ so I can see it on my nightstand but not be bothered by whatever my current daytime setup may be (high, off, blinking, whatever my whims were that day). Wait, what was my point. Oh right, I donât use lockout for lockout, I use it for nighttime light restriction. It would bother the heck out of me to un-lock for useful operation every time I pulled the light from my pocket, whether three clicks or four.