Y’all may find this difficult to buy into but if I get one, and if I mod it, I’ll probably pull it back a notch with MT-G2’s. I love the build of this light and I love the color the fat Cree emitter produces… eclectic perhaps but with so many lights to choose from I can afford to take odd tangents…
Well, throw doesn’t work quite that way, the lux should be about 40% higher but the throw will then have to be recalculated around that higher lux number.
Dome on or Dome off will not affect the spill light. EDIT (Technically, removing the dome will reduce the lumens in both the hot spot and the spill. The hot spot looks brighter, though. I explain this a few posts down.)
What you will see is something similar to this.
Basically a smaller hotspot inside a larger hotspot. The measured throw should be in between having all 4 domes on and all 4 domes off.
Removing the dome nearly doubles the intensity for a reason, less spill light with a higher concentration of the output in the central hotspot. So I would think if two out of four were de-domed there would be notably less spill.
An extreme example of this would be in modding a single emitter light by de-doming it, it makes it very obvious.
When I built Ham’r I used a sliced and diced SST-40 in a reflector surrounded by the 16 XP class emitters under optics, the resulting beam clearly revealed that concentrated hot spot inside the more floody pattern of 4 Angie optics. When that sliced SST-40 got debris on it and created a pile of ash I replaced it with a dome-on SST-40… and lost that obvious hot spot.