Anduril 2 feature change suggestions

Agreed. I went for the RGB switch in my D3AA, it is noticeably stiffer than the single-colour ones I have making it more prone to accidentally switching to momentary-only, aka punishment mode.

I’m going to have to look at commenting it out and recompiling this weekend.

To get rid of Momentary Mode, put the following in your custom anduril.h:

#undef USE_MOMENTARY_MODE

Note:
For those that want to do this, there was a dependency on Tactical Mode in Anduril 2 versions prior to 2024-04-20 – Momentary Mode could only be deactivated if Tactical Mode was also deactivated (I discovered that for myself here, but it seemed to have been already-known).

I haven’t tested it, but this seems to have been fixed in 2024-04-20:

  • A pull request fixing the issue was here
  • The fix was mentioned in the changelog for 2024-04-20 - “Misc improvements to the build process. Can build with Tactical Mode without Momentary Mode”
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In a similar vein, any interest in seeing an option in Advanced UI to enable/disable Simple UI’s Lockout?

That is probably the only issue I’ve had with giving people have only used on/off flashlights an Anduril light in Simple UI mode. As far as I can tell, that 4C is pretty much the only “mode” one can accidentally get into in Simple UI that might be confusing. There are the blinky modes but thankfully those are only some lights via the extended simple ui.

For me I just disable USE_LOCKOUT_MODE and recompile, but I am curious if anyone else has had someone be confused over that.

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yes, I sold someone a TS10… he was happy until he lent it to his son who “broke it”, by clicking too much. After that the light would not turn on, it would only give dim light while holding the button. :wink:

He solved the problem by removing and reinstalling the battery.

imo Simple UI should also not have blinkies

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Apart from battcheck, that should imo be available in simple, too. It’s important.

agree
the blikies Im talking about are the ones added by Extended Simple UI, which are the strobes, accessed from 3H from off. Because they do not have thermal step down. That means a muggle could turn up candle mode to full bright, and burn stuff.

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They are also pretty useless and annoying for the average user tbh. I do not need any strobes outside of tactical mode, and most of my lights do not make any sense in tactical mode in the first place :smiley: That is nice to have on a thrower or ultrabright hotrod, but not on a 14500 headlamp or similar…

If I end up in an emergency and need a beacon to guide rescue workers, a few extra clicks to access them is nice, but in the default simple UI… Nah.

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Yes, d‘Accord. I run my lights in Simple UI all the time, as I find this 5C Momentary disgusting. After a few hundred times of being stuck unintended in Momentary, I decided that Simple UI is the best way to avoid this. Having said this, I modified Simple UI to do the same High, Turbo, number of steps, and what ever else, in the way my Advanced UI does, so it behaves kind of like Advanced UI.

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I agree with you, with the exception of batt check, however a while ago someone was complaining because he wanted strobe in simple mode for kids to play with.

strobes do not have thermal step down. That means a muggle could turn up candle mode to full bright, and burn stuff.

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Strong +1 to that. Never noticed it with the candle strobe, but did notice it (to the point of almost burning my hand) with the “lighting storm” mode.

I wonder why the strobes don’t have ATR. Perhaps @ToyKeeper could, ahem, illuminate the issue?

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I agree with you, plus I hate strobe with a vengeance and am considering eradicating it along with punishment mode next time I poke about in the code.

Nevertheless, someone did complain about strobe not being accessible in simple mode. No matter what the default config it won’t suit somebody’s wants / needs.

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+1 to that! And that’s the beauty of Anduril (and opensource firmware/software in general): whatever you don’t like (or miss) you can change/remove (or add), or get someone to do it for you.

Proprietary, closed source firmware/software, OTOH what you get is what you got: love it or hate it, you’re stuck with it.

Three hurrahs to @ToyKeeper for giving the gift of opensource Anduril to us all! :tada::tada::tada:

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I set bicycle strobe for use when crossing the street in urban environments, so the crazy drivers who are hellbent on ignoring pedestrian right of way, might see me before they run me down in the crosswalk.

Sadly my strobe has no effect on the ones who are making a right turn, while looking left, nor on the drivers looking at their phones. Im often tempted to throw stuff at them…

I like that Tactical mode gives me the option to program a Really Obnoxious Strobe, if I want to be a Momentary dick.

Tactical mode is so full featured, I believe 5C momentary mode has been superseded, and can now go the way of the Dodo :wink:

I dont have hex building skills, I only know how to reflash. So, if you, or anybody with hex building skills, wants to cook up a recipe for the D3AA w No 5C momentary, and No double blink at top of ramp, I would welcome a copy of that hex.

I tried to do that last night but I’m having trouble compiling 4/20/2024 for some currently unknown to me reason.

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I’ll see what I can do. I’m planning to get my Raspberry Pi up and running and use that. Getting rid of 5C should be easy, if I can also get rid of the top of ramp blink I’ll let you know.

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thanks… not high priority… but welcome if you can
btw, and while Im expressing my dreams… lol…

  1. I would also prefer if voltage display was only with 1 decimal place, instead of 2 decimals as it is now…
  2. delete extended simple UI if possible, so there will be no blinkies in simple mode :wink:
  3. set default Aux to low
  4. set default startup after a factory reset to Simple mode (D3AA arrives in advanced, with Aux on high)
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Just add this to the anduril.h

#ifdef BLINK_AT_RAMP_CEIL
#undef BLINK_AT_RAMP_CEIL
#endif

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super helpful, thanks for pitching in :wink:

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