If you stay moving its not to bad, and in cool weather. I’ve never had mine get so hot I can’t hold it. By the head will get hot but the battery tube doesn’t get burning hot. Same with the s70
simon’s store says 3,800 Lumens, it is at least close, maybe we loose 800 lumens with voltage sag and heat soak, or may be not.
Good call, I guess i was thinking about a light that was not in the obvious “monster” class. I was not thinking of EDC, but how convenient could a “bright” usable light be?
Not necessarily smallest, but somthing other than a toilet plunger sized tool.
3000 lumens with 100lm/W=30W.
30W*20sq.cm/W=600sq.cm
SRK is about 300sq.cm.
Somebody (hank?) mentioned new 8*18650 light, it should carry such power as long as batteries are not empty (more than 3 hours).
This is very rough number, it is often used for first calculations in high-power electronics, heat pumps, industrial lightening and etc. just to estimate external dimentions of heatsink/case. Of course different surface finish, anodizing presence/color, vertical or horisontal surface area, environment temperature and humidity, wind presence and speed may influence at this number several times, but what can I say - it works in flashlights. Convoy S series flashlight will not burn with any number of 7135s, but maximum number of them to hold it in any conditions and in any situation without discomfort is 4.
Surface area: 2.4*3.14*12=90sq.cm
4x7135 power: 4*0.35*3.6=5W
90/5=18sq.cm./W which are very close to rough number 20.
yes absolutely for long run times the mass of the heatsink needs to be considered.
and the balance of air cooled vs hand cooled needs to be considered. I am not looking for some mega monster, but I was wanting it to be a useful bright light which has more value to me then 30sec max bright numbers light.
A generic 85 watt eBay hid flashlight will do far more than (over double) 3k lumen for well over an hour. I suggest the 4300k version it is very pleasing light and quite a fun toy.
Klarus G30 will do over 90 mins at 2450 lumens. It's not quite as powerful as you request but it's pretty bright !
It also produces good colour (Cree MT-G2), great beam/spill all purpose profile and is pocketable. It's a lot smaller than you might imagine but rather heavy. (3 x 18650)
Wrong. It has very good thermal management with almost unvisible power decrease, but it present. There is wonderfull review on german forum with output graphic.
Yes, and they are much more simple.
Each material object has heat capacity which can be counted easily.
Alumunium parts: (0.9J/gr×K)×weight in gramms×temperature difference=1W×sec
Copper parts: (0.38J/gr×K)×weight in gramms×temperature difference=1W×sec
Delta T=P(watts)×t(sec)/m(gramms)×c(J/gr×K)
For 50gr aluminium host, with 25W heat power (30W led power) (S2+ triple):
10sec: +5.5deg.
20sec: +11deg.
30sec: +16.5deg.
Heat spreading depends on temperature difference so if you have too big result temperature (twice more than ambient or more) you need to consider both material heating and area heatsinking. Please dont forget that there is some non-zero difference between different areas of your host.
For 300gr copper host with 50W heat power (60W led power) (X5 quad):
10sec: +4.4deg.
20sec: +8.8deg.
30sec: +13.2deg.
My calculation may be not very accurate but they can provide main idea - even big and heavy piece of copper wont give you lots of time. If 15-20sq.cm. can provide one extra watt for any long time, you need extra 10gr. if aluminium to have same temperature with same extra 1W only until 30sec. (after this extra heatsink area will beat this extra 10gr.)
The G30 has genuine stepless temperature regulation which depends entirely on ambient temperature (and breeze if present); ie the cooling rate. It does not come into operation in a reasonably cool environment and maintains full brightness. It only throttles down when absolutely necessary and will automatically throttle back up when possible - if cooling rate improves. I prefer this approach to a torch that gets too hot to hold and who's temperature continues to increase to the point of damage.