Hello BLFers,
Today, we would like to share the upcoming SR12 lighting showcase of various interior scenes.
Hello BLFers,
Today, we would like to share the upcoming SR12 lighting showcase of various interior scenes.
Whoa… that Danger Music had me on-edge! So dramatic!
I got so worried for her going down that stairwell all alone like that. Yikes!!
So basically you need lantern
I am a bit of a pocket thrower fan and would love to give the new SR12 a spin.
Nice EDC thrower
I do imagine the guy inspecting the fire alarm is squinting his eyes and thinking “Whoa that’s too much light!”
This looks like a really good sized light. The perfect size for EDC.
Just arrived this morning. The small size and knurling feel good in the hand.
Magnet is strong enough to hold horizontal or vertical.
Button feels good and is easy to find.
Still not sure what the “1 high powered good thrower LED” really is but it isn’t a blue-white. More of a Navajo white.
Doesn’t stick on moonlight like a previous reviewer had happen.
Sofirn battery came fully charged.
The far too short USB C to C charging cable is my only gripe.
Going to play with it for a few weeks and put it through it’s paces.
Again, thanks for the light.
Mine has also arrived today. Momentary moon in lockout does not get stuck.
But I discovered something else:
As far as I remember, in the past all flashlights from Sofirn were:
1C from off either turned the light off or switched to the previous level, depending on what you used before entering turbo. Now it always go back to the previously used brightness.
Also smooth ramping is completely useless. It has low and then immediately ramps to something very bright.
Otherwise I like it so far. It has a very tight spot, completely unexpected from such a small reflector. A full review will follow in a few weeks.
Ramping is not useable due to the fact that it is linear, in fact it should be quadratic.
So I stead of 1,2,3,4,5,6,7,8,9
It should be 1,1,1,2,2,3,3,4,5,9
Hope Sofirn, or any other manufacturers can finally get it and create a usable ramp.
Hi BLFers,
SR12 has been released and is now online, and we are currently in the Double 12 Carnival.
Not sure about the exact power of between the ‘ramping time’ and ‘amperage’ probably exponential relation to make ramping visually smooth, but based on the 519a performance test and the Steven’s power law I figured that the exponent should be about 4. Anduril seems to be using the exponent of 3 by default.
The ramping’s lack of perceptual uniformity has been brought up several times. I wonder why is it so difficult to improve it?
Mine arrived today.
Overall it is an excellent light with all the right features, but with some unconventional UI choices.
As others described, there is a UI glitch where you get stuck in the moonlight if you access it from lockout. - Edit: seems like only some of us are experiencing this issue. That is rather strange.
1C from Turbo reverts the light back to previously memorised mode, which was rather awkward to get used to as my common usage pattern for throwy lights are
OFF - 2C turbo for quick spot - 1C off.
But with SR12 that is
OFF - 2C for quick spot - 1C to previous memorized mode - 1C to off.
It might not sound like a big deal, but that additional one step is not ideal to me.
It would be much appreciated if they use AR coated lens on their final production model!
What is sustained output of SR12?
“As others described, there is a UI glitch where you get stuck in the moonlight if you access it from lockout. - Edit: seems like only some of us are experiencing this issue. That is rather strange.”
In the stepped mode (while in lockout) mine works fine.
You get a two blink or the moonlight goes out upon button release…
In ramping is where the moonlight sticks on while in lockout. I just keep it on step mode cause the ramping is not very useable.
Thank you for confirming this.
You are right. I tested mine again in stepped mode and it works fine.
That explains why only some of us experienced the glitch.
How would you know beforehand? The brain is startingly unaware of gradual changes, which is exactly what an unregulated light’s diminishing output is. Maybe you’re different, but it takes me some time to realize how much the light output has diminished. Step functions like the LVP of lights, on the other hand, are much more obvious.
You could call it a feature though, slowly getting us used to lower output and lower power, thus more efficiency. Though probably not as efficient as a regulated driver, and causing increased eyestrain.
I guess I got use to Narcil then Anduril ramping where there was a very smoothe change from dim to bright.
This ramping goes from dim to not as dim to not quite bright to bright. It’s like 1-1.2-1.3-1.4-1.5 to 6.5-7-8-9.
I had won a SR12 in the giveaway and just finished my review of it: