Thanks folks! I know its rough, but for the form factor I wanted I couldn’t think of an Easy way to hide contacts and wires. Just wanted to know it would work, and just happy it does. I might try a redo a bit more streamlined, again as a modeling challenge more than caring to need it.
Would help if I was willing to drill side holes in the body, but I’m not. I want the mod reversible. I MIGHT look at an all printed battery tube, and channels for wires if it looks like this will get much actual use… my usual uses will wreak havoc with exposed wires.( Not to mention shorting out makes this a pipe bomb with the 14500 in it.)
@darosk indeed, that was part of my reason to try. The simple way to use this light as a headlamp is the old school bit of just putting it on the side of your head above the ear. but I always hated that for activating, adjusting, weight balance, and offset light… basically everything.
I had thought last year that I’d hate the off center of an angle light, but so far with a HD15 it hasn’t bothered much. I did adjust it further off actual center, to center the emitter more in a custom Headlamp mount I did though… it is nicer!
I could have also went with battery pack elsewhere, but I’ve never like the wires or bulk associated with behind the head battery packs. I like to be able to lay my head down if I’m wearing one of these under something, like a house or car, which is common. Figured if I was going to prove a concept, I might as well do it within my own usage preferences.
@James_C I’m using OpenSCAD. Which is if you say rabbit hole for freecad, is a deep dive into a kangaroo den… lol.
OSCAD is a programmer’s modeling software; it uses a text based programming language to describe the model. And it is old school solid modeling, not a “modern” mesh modeler.
Perfect for me, I find I have more control than point and click software, but it is generally slower, and most folk even die hard computer geeks will think its pointless to model this way. But I started modeling with something extremely similar for 3d graphics rendering several years ago(26 years! yikes I’m old), (called POV-ray), so this is right up my alley.