Ok, so here’s how I set up my Anduril 1 lights for EDC, which Anduril 2 can’t do:
1: Set the bottom of either stepped or smooth ramp, to ~120-130/150 (yes, you basically sacrifice a ramp to do this)
2: Set the bottom of the other ramp to ~10-15/150 (Yes, I sacrifice moonlight for a ~15-30 lumen low)
I then 4C to enter lockout mode, and I EDC the light like this.
Now here’s where Anduril 1 comes in: On Anduril 1’s lockout mode, 1H is bottom of whatever ramp I was in before entering lockout, and 2H is bottom of the other ramp.
In this way, my Anduril 1 lights in lockout mode function like low-high OR high-low, momentary-only lights. This is great for my needs and works really well. I usually carry in high-low. If I’m using the light for extended periods, I can just unlock and switch ramps to get normal operation.
Anduril 2 can’t do this. While in lockout on Anduril 2, 1H will always be the lowest of the two ramps, and 2H will be the highest, or manual mode memory if that is set and higher. It doesn’t matter which ramp you entered lockout from - it’ll always be low-high. There’s no way to make it high-low. So I am currently unable to EDC lights with Anduril 2.
Hope I explained all that well enough.
So, suggestion/request to Toykeeper: I would love if this Anduril 1 functionality could be added back to Anduril 2 somehow.
Honestly it would be awesome to see some kind of dedicated “tactical/defensive lockout” mode with 3 programmable levels for 1H, 2H, and 3H. You could enter/exit with 6C, and configure it with 12H from on while in normal advanced mode.
In the meantime, I’d like to ask any programmers out there what it would cost to make a custom Anduril 2 version with the Anduril 1 lockout behavior, that I could then flash to my lights. Namely Noctigon KR1’s with the boost driver, which according to Hank are only able to use Anduril 2.
FURTHER DISCUSSION/EXPLANATION:
The lockout mode behavior change from A1 to A2 does make sense, I get why it was done - for a lockout mode, you don’t want 1H going to high/manual mode memory because it could be unsafe. The way I am using lockout in A1 likely wasn’t intended to be a feature.
Regardless, it’s one of the reasons I originally fell in love with Anduril 1 - it allowed me to have a great, super simple, high-low, momentary-only defensive EDC light, then quickly unlock and switch ramps to get all the Anduril goodies when I needed to use the light for more than a few minutes.
I recognize that Anduril 2 is better than Anduril 1 in every other way. I’d prefer to use it if I could, and I do use it on lights that I don’t EDC.
I can only EDC lights with a momentary high/turbo function, so I mostly EDC lights with mechanical forward-clicky switches and two-stage e-switches like the Fenix PD32 V2 (or Olight warrior series, but I don’t use Olights). Anduril 1 was the ONLY e-switch UI that could actually function just as well as a dedicated tactical/defensive light - better even, since there’s no risk of accidentally full-pressing and getting constant-on when you mean to half-press for momentary.
“Why not just use 2H for momentary turbo?”
First, because when you use 2H, there’s a significant delay before the light actually goes to turbo (close to 1 second), whereas in lockout mode the button response is instantaneous. Second, because turbo gets too hot too fast in some lights, so I like having a more sustainable high mode. Third and most importantly, any button combo besides 1H in a dangerous/stressful/defensive scenario is not reliable. 2H (and 3H) is still a great, useful feature for stuff like checking in the distance, it’s just not great for every emergency situation.
“Why not just use 5C for momentary-only mode?”
Because that’s super annoying for EDC, having to unscrew and screw back in the head every time I need a lower mode. It basically makes the light useless for anything BUT self-defense. Having high-low is nice for EDC - I can 2H my FW4A to get low while it’s still in my pocket, then pull it out to use it. Unlocking then switching ramps is way easier to get back to normal operation if needed, and can still be done if the light is wet.
“Anduril isn’t meant for defensive lights.”
Possibly a bit of a straw man but I wanted to address this because like, why not? As I mentioned, a likely-unintended Anduril 1 feature made it the ONLY e-switch UI that can function as a defensive light just as well as many dedicated tactical lights, AND be great for general use. People who carry a light for defensive use have lots of different preferences, and a configurable “tactical” e-switch UI is something Anduril could absolutely include. Not everyone would use it all the time, but I think it might come in handy for a lot of people if it was available, and it’s no more niche than many other Anduril features.
And mainly, I think many would use and appreciate the “tactical/defensive lockout” I described above even if they don’t carry their light for defensive purposes. It also might help get Anduril into more different kinds of lights, and maybe we could see more tail switch Anduril lights. Ergonomically and performance-wise, the Lumintop FW series, Noctigon KR1, and KR4 are great for defensive EDC use with Anduril 1.
Anyway, I’d love to hear peoples thoughts on this! What do you think? Would a lockout mode with 3 programmable levels for 1H, 2H, and 3H be useful to you? Maybe you could have 3H be constant-on if held for more than ~3 seconds or something.
Thanks for reading, and any programmers who’d be willing to do a custom A2 version, message me!