Some may have seen the Mod comparison: Modded SRK, vs de-domed SRK (UV-S5) thread I made. It shows the highly increased throw with de-domed XM-ls in a SRK reflector.
I have also tested some stock NW XP-Gs in a SRK reflector in combination with the Supfire M6 driver circuit.
This is a step further, and I think the info deserves its own thread. I have been experimenting some more. No, I am not talking about mixing XM-L and XM-L2s. Nor am I talking about making lots of fingerprints on top of reflectors, or putting in a set of de-domed emitters or XP-G2s.
Im talking about mixing de-domed emitters with standard emitters. Im talking combining emitters with the opposite color tones in order to improve the tint of de-domed emitters.
Im sure most are familiar with de-doming CW emitters in gasoline and such. The tint gets warmer (or less cool), but you still have that low CRI, you loose output, and you normally get a tint shift towards yellow if not green-ish. Basically, a decent NW emitter will be better at everything except throw. But when it comes to SRks and such lights. Most would say that the flood is bright enough, at least I would, especially when modded for even higher output than stock. Depending on taste and what you want to use the light for, it might be more beneficial to increase throw instead of just increasing the flood even more.
Mixing emitters is a way to make the beam just as you like it.
Lets take a look at my current XP-G2 light. The Ansi white picture may be useful.
-XP-G2 R5 1A de-domed
-XP-G2 R5 1A de-domed
-XP-G2 R4 5A4
Why the 5A4? Its the most red-toned XP-G2 I know if. Its a nice way to neutralize the slight yellow tones of the de-domed XP-G2s.
Result: A very nice neutral tint without any distinct yellow tone at all. It has quite good throw too and an overall very useful beam. Its "only" pushing out about 2,57A average to each emitter (more info here). But that is more than a healthy king. Due to XP-G2s having less output at that current, its still slightly less light than good stock SRK, but throw much better, and beam is very useful.
Lets take a look at the XM-L/XM-L2 light then.
-CW XM-L de-domed (unknown stock emitter, very yellow-ish after de-domed. Maybe a T6 1C?)
-CW XM-L de-domed (unknown stock emitter, very yellow-ish after de-domed. Maybe a T6 1C?)
-XM-L2 T3 6A1 (80+ CRI emitter)
Same recipe as the XP-G2 setup. Two de-domed emitters, both being quite yellow-ish. I combined those with an XM-L2 emitter (6A1) which is the XM-L2 emitter with the highest amount of red-tone I have and, and know of. It was not enough to neutralize the overly yellow, slight greenish tone from both of the de-domed XM-Ls. Those emitters combined just had too much of a yellow tone to them. But it improved the tint a lot! It improved CRI much. And the light still throws much better than a stock SRK at similar current. If I had started out with some 1A XM-Ls, it should be been a lot less yellow. But even as it is now, I think the tint and beam is really nice. I would consider both of these lights a success!
Do you notice the combination of slightly different emitters?
No. (Its barely visible on a white wall if you look quite hard for it from very close range, 1-2 meters.)
Is this a great way to form the beam into what you like?
yes
Is this a great option for an MT-G2?
That might depend on the eyes, but I would say, yes. In some lights it is. This is why:
Not only are 3 XM-L2s slightly cheaper. Depending on how you mix emitters, you could end up getting more lumens too.
Using 3 emitters give you a bunch good options when it comes to driver circuits, assuming you want 30++ watts of power and are into modding. You can use batteries in parallel, or you can wire the emitters in series or parallel depending on the driver.
The "default" MT-G2 (from IOS) is 5000K and probably 75-CRI. Mixing various emitters gives you endless combinations of tint. Its just up to you finding out what you like, and how much throw you want...
Many seem to work hard to achieve more throw out of the MT-G2s. Im pretty certain the XM-L(2) light above will out-throw an MT-G2 when the MT-G2 is in a larger reflector. It will also output more lumens.
Im not saying you will be able to make a precisely similar tint as the MT-G2, or that you will get the same beam pattern, a big wide hot-spot + lots of spill. But you have endless combinations that is somewhat similar and very flexible.
Ill see when I get around to take some beam shots. But If you're a flashoholic who are into modding and like to shape the tint and beam pattern of your lights, then you might want to test some of this stuff out.. :)
Oh, and who said you have to use a limit yourself to a 3 emitter reflector, the possibilities are endless! :)
Happy modding! :)